# Structured Co-reference Graph Attention for Video-grounded Dialogue

arXiv: https://arxiv.org/abs/2103.13361 · HTML: https://mlsanity.com/paper/2103.13361/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 52 references that are in the map.
- First posted on arXiv 24 Mar 2021.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Analyzing Multi-Head Self-Attention: Specialized Heads Do the Heavy Lifting, the Rest Can Be Pruned](https://mlsanity.com/paper/1905.09418/) (2019)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [Professor Forcing: A New Algorithm for Training Recurrent Networks](https://mlsanity.com/paper/1610.09038/) (2016)
- [Exploring Visual Relationship for Image Captioning](https://mlsanity.com/paper/1809.07041/) (2018)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Audio-Visual Scene-Aware Dialog](https://mlsanity.com/paper/1901.09107/) (2019)
- [Relation-Aware Graph Attention Network for Visual Question Answering](https://mlsanity.com/paper/1903.12314/) (2019)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Iterative Answer Prediction with Pointer-Augmented Multimodal Transformers for TextVQA](https://mlsanity.com/paper/1911.06258/) (2019)
- [Cascade RPN: Delving into High-Quality Region Proposal Network with Adaptive Convolution](https://mlsanity.com/paper/1909.06720/) (2019)
- [Visual Coreference Resolution in Visual Dialog using Neural Module Networks](https://mlsanity.com/paper/1809.01816/) (2018)
- [Multimodal Transformer Networks for End-to-End Video-Grounded Dialogue Systems](https://mlsanity.com/paper/1907.01166/) (2019)
- [Spatially Aware Multimodal Transformers for TextVQA](https://mlsanity.com/paper/2007.12146/) (2020)
- [VLANet: Video-Language Alignment Network for Weakly-Supervised Video Moment Retrieval](https://mlsanity.com/paper/2008.10238/) (2020)

## Built on by (most cited first, 17 of 17)

- [Information-Theoretic Text Hallucination Reduction for Video-grounded Dialogue](https://mlsanity.com/paper/2212.05765/) (2022)
- [HEAR: Hearing Enhanced Audio Response for Video-grounded Dialogue](https://mlsanity.com/paper/2312.09736/) (2023)
- [Video Dialog as Conversation about Objects Living in Space-Time](https://mlsanity.com/paper/2207.03656/) (2022)
- [MS-DETR: Natural Language Video Localization with Sampling Moment-Moment Interaction](https://mlsanity.com/paper/2305.18969/) (2023)
- [BI-MDRG: Bridging Image History in Multimodal Dialogue Response Generation](https://mlsanity.com/paper/2408.05926/) (2024)
- [Collaborative Reasoning on Multi-Modal Semantic Graphs for Video-Grounded Dialogue Generation](https://mlsanity.com/paper/2210.12460/) (2022)
- [MSG-BART: Multi-granularity Scene Graph-Enhanced Encoder-Decoder Language Model for Video-grounded Dialogue Generation](https://mlsanity.com/paper/2311.12820/) (2023)
- [Multi-Modal Video Dialog State Tracking in the Wild](https://mlsanity.com/paper/2407.02218/) (2024)
- [Occlusion-robust Stylization for Drawing-based 3D Animation](https://mlsanity.com/paper/2508.00398/) (2025)
- [PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning](https://mlsanity.com/paper/2605.13467/) (2026)
- [Enabling Harmonious Human-Machine Interaction with Visual-Context Augmented Dialogue System: A Review](https://mlsanity.com/paper/2207.00782/) (2022)
- [Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning](https://mlsanity.com/paper/2606.10613/) (2026)
- [Learning Summary-Worthy Visual Representation for Abstractive Summarization in Video](https://mlsanity.com/paper/2305.04824/) (2023)
- [Uncovering Hidden Connections: Iterative Search and Reasoning for Video-grounded Dialog](https://mlsanity.com/paper/2310.07259/) (2023)
- [Grounding is All You Need? Dual Temporal Grounding for Video Dialog](https://mlsanity.com/paper/2410.05767/) (2024)
- [Attention-based graph neural networks: a survey](https://mlsanity.com/paper/2605.08679/) (2026)
- [V2Dial: Unification of Video and Visual Dialog via Multimodal Experts](https://mlsanity.com/paper/2503.02063/) (2025)

## Abstract (arXiv)

A video-grounded dialogue system referred to as the Structured Co-reference Graph Attention (SCGA) is presented for decoding the answer sequence to a question regarding a given video while keeping track of the dialogue context. Although recent efforts have made great strides in improving the quality of the response, performance is still far from satisfactory. The two main challenging issues are as follows: (1) how to deduce co-reference among multiple modalities and (2) how to reason on the rich underlying semantic structure of video with complex spatial and temporal dynamics. To this end, SCGA is based on (1) Structured Co-reference Resolver that performs dereferencing via building a structured graph over multiple modalities, (2) Spatio-temporal Video Reasoner that captures local-to-global dynamics of video via gradually neighboring graph attention. SCGA makes use of pointer network to dynamically replicate parts of the question for decoding the answer sequence. The validity of the proposed SCGA is demonstrated on AVSD@DSTC7 and AVSD@DSTC8 datasets, a challenging video-grounded dialogue benchmarks, and TVQA dataset, a large-scale videoQA benchmark. Our empirical results show that SCGA outperforms other state-of-the-art dialogue systems on both benchmarks, while extensive ablation study and qualitative analysis reveal performance gain and improved interpretability.
