# SETGAN: Scale and Energy Trade-off GANs for Image Applications on Mobile Platforms

arXiv: https://arxiv.org/abs/2103.12896 · HTML: https://mlsanity.com/paper/2103.12896/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 41 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 19 of 19)

- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Efficient Processing of Deep Neural Networks: A Tutorial and Survey](https://mlsanity.com/paper/1703.09039/) (2017)
- [Generative Visual Manipulation on the Natural Image Manifold](https://mlsanity.com/paper/1609.03552/) (2016)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [EIE: Efficient Inference Engine on Compressed Deep Neural Network](https://mlsanity.com/paper/1602.01528/) (2016)
- ["Zero-Shot" Super-Resolution using Deep Internal Learning](https://mlsanity.com/paper/1712.06087/) (2017)
- [Designing Energy-Efficient Convolutional Neural Networks using Energy-Aware Pruning](https://mlsanity.com/paper/1611.05128/) (2016)
- [Max-value Entropy Search for Multi-Objective Bayesian Optimization with Constraints](https://mlsanity.com/paper/2009.01721/) (2020)
- [Conditional Deep Learning for Energy-Efficient and Enhanced Pattern Recognition](https://mlsanity.com/paper/1509.08971/) (2015)
- [Learning Texture Manifolds with the Periodic Spatial GAN](https://mlsanity.com/paper/1705.06566/) (2017)
- [TextureGAN: Controlling Deep Image Synthesis with Texture Patches](https://mlsanity.com/paper/1706.02823/) (2017)
- [Texture Synthesis with Spatial Generative Adversarial Networks](https://mlsanity.com/paper/1611.08207/) (2016)
- [Designing Adaptive Neural Networks for Energy-Constrained Image Classification](https://mlsanity.com/paper/1808.01550/) (2018)
- [Saliency Driven Image Manipulation](https://mlsanity.com/paper/1612.02184/) (2016)
- [Trading-off Accuracy and Energy of Deep Inference on Embedded Systems: A Co-Design Approach](https://mlsanity.com/paper/1901.10584/) (2019)
- [An Energy-Aware Online Learning Framework for Resource Management in Heterogeneous Platforms](https://mlsanity.com/paper/2003.09526/) (2020)

## Built on by (most cited first, 1 of 1)

- [DynO: Dynamic Onloading of Deep Neural Networks from Cloud to Device](https://mlsanity.com/paper/2104.09949/) (2021)

## Abstract (arXiv)

We consider the task of photo-realistic unconditional image generation (generate high quality, diverse samples that carry the same visual content as the image) on mobile platforms using Generative Adversarial Networks (GANs). In this paper, we propose a novel approach to trade-off image generation accuracy of a GAN for the energy consumed (compute) at run-time called Scale-Energy Tradeoff GAN (SETGAN). GANs usually take a long time to train and consume a huge memory hence making it difficult to run on edge devices. The key idea behind SETGAN for an image generation task is for a given input image, we train a GAN on a remote server and use the trained model on edge devices. We use SinGAN, a single image unconditional generative model, that contains a pyramid of fully convolutional GANs, each responsible for learning the patch distribution at a different scale of the image. During the training process, we determine the optimal number of scales for a given input image and the energy constraint from the target edge device. Results show that with SETGAN's unique client-server-based architecture, we were able to achieve a 56% gain in energy for a loss of 3% to 12% SSIM accuracy. Also, with the parallel multi-scale training, we obtain around 4x gain in training time on the server.
