# Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2103.12726 · HTML: https://mlsanity.com/paper/2103.12726/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 79 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 30 of 52)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Visualizing the Loss Landscape of Neural Nets](https://mlsanity.com/paper/1712.09913/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Gradient Descent Provably Optimizes Over-parameterized Neural Networks](https://mlsanity.com/paper/1810.02054/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [On Variational Bounds of Mutual Information](https://mlsanity.com/paper/1905.06922/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Don't Decay the Learning Rate, Increase the Batch Size](https://mlsanity.com/paper/1711.00489/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)

## Built on by (most cited first, 15 of 15)

- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)
- [Exposing Limitations of Language Model Agents in Sequential-Task Compositions on the Web](https://mlsanity.com/paper/2311.18751/) (2023)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation](https://mlsanity.com/paper/2211.14296/) (2022)
- [Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximization](https://mlsanity.com/paper/2110.04686/) (2021)
- [Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments](https://mlsanity.com/paper/2205.07015/) (2022)
- [Dimensionality Reduction and Prioritized Exploration for Policy Search](https://mlsanity.com/paper/2203.04791/) (2022)
- [CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries](https://mlsanity.com/paper/2506.00388/) (2025)
- [MINERVA: How Small Can a Manipulation Policy Be and Still Solve LIBERO?](https://mlsanity.com/paper/2609.03715/) (2026)
- [Eden: A Unified Environment Framework for Booming Reinforcement Learning Algorithms](https://mlsanity.com/paper/2109.01768/) (2021)
- [DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions](https://mlsanity.com/paper/2509.19538/) (2025)
- [Expert or not? assessing data quality in offline reinforcement learning](https://mlsanity.com/paper/2510.12638/) (2025)
- [Learning Embeddings for Sequential Tasks Using Population of Agents](https://mlsanity.com/paper/2306.03311/) (2023)
- [Smaller Batches, Bigger Gains? Investigating the Impact of Batch Sizes on Reinforcement Learning Based Real-World Production Scheduling](https://mlsanity.com/paper/2406.02294/) (2024)
- [Issues with Measuring Task Complexity via Random Policies in Robotic Tasks](https://mlsanity.com/paper/2602.18856/) (2026)

## Abstract (arXiv)

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- between policy parameters and episodic optimality -- as two environment-agnostic, algorithm-agnostic quantitative metrics for task difficulty. Evaluating our metrics across toy environments as well as continuous control benchmark tasks from OpenAI Gym and DeepMind Control Suite, we empirically demonstrate that these information-theoretic metrics have higher correlations with normalized task solvability scores than a variety of alternatives. Lastly, we show that these metrics can also be used for fast and compute-efficient optimizations of key design parameters such as reward shaping, policy architectures, and MDP properties for better solvability by RL algorithms without ever running full RL experiments.
