# PanGEA: The Panoramic Graph Environment Annotation Toolkit

arXiv: https://arxiv.org/abs/2103.12703 · HTML: https://mlsanity.com/paper/2103.12703/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 16 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 16 of 16)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Connecting Vision and Language with Localized Narratives](https://mlsanity.com/paper/1912.03098/) (2019)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [On the Evaluation of Vision-and-Language Navigation Instructions](https://mlsanity.com/paper/2101.10504/) (2021)
- [The StreetLearn Environment and Dataset](https://mlsanity.com/paper/1903.01292/) (2019)
- [Where Are You? Localization from Embodied Dialog](https://mlsanity.com/paper/2011.08277/) (2020)
- [Retouchdown: Adding Touchdown to StreetLearn as a Shareable Resource for Language Grounding Tasks in Street View](https://mlsanity.com/paper/2001.03671/) (2020)

## Built on by (most cited first, 3 of 3)

- [Less is More: Generating Grounded Navigation Instructions from Landmarks](https://mlsanity.com/paper/2111.12872/) (2021)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2106.13948/) (2021)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2304.02738/) (2023)

## Abstract (arXiv)

PanGEA, the Panoramic Graph Environment Annotation toolkit, is a lightweight toolkit for collecting speech and text annotations in photo-realistic 3D environments. PanGEA immerses annotators in a web-based simulation and allows them to move around easily as they speak and/or listen. It includes database and cloud storage integration, plus utilities for automatically aligning recorded speech with manual transcriptions and the virtual pose of the annotators. Out of the box, PanGEA supports two tasks -- collecting navigation instructions and navigation instruction following -- and it could be easily adapted for annotating walking tours, finding and labeling landmarks or objects, and similar tasks. We share best practices learned from using PanGEA in a 20,000 hour annotation effort to collect the Room-Across-Room dataset. We hope that our open-source annotation toolkit and insights will both expedite future data collection efforts and spur innovation on the kinds of grounded language tasks such environments can support.
