# Generative Minimization Networks: Training GANs Without Competition

arXiv: https://arxiv.org/abs/2103.12685 · HTML: https://mlsanity.com/paper/2103.12685/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 49 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [Adversarial Feature Learning](https://mlsanity.com/paper/1605.09782/) (2016)
- [Identifying and attacking the saddle point problem in high-dimensional non-convex optimization](https://mlsanity.com/paper/1406.2572/) (2014)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Large Scale Adversarial Representation Learning](https://mlsanity.com/paper/1907.02544/) (2019)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Adversarially Learned Inference](https://mlsanity.com/paper/1606.00704/) (2016)
- [Unrolled Generative Adversarial Networks](https://mlsanity.com/paper/1611.02163/) (2016)
- [Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods](https://mlsanity.com/paper/1902.08297/) (2019)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [Stochastic Gradient Descent, Weighted Sampling, and the Randomized Kaczmarz algorithm](https://mlsanity.com/paper/1310.5715/) (2013)
- [Non-convex Optimization for Machine Learning](https://mlsanity.com/paper/1712.07897/) (2017)
- [BEGAN: Boundary Equilibrium Generative Adversarial Networks](https://mlsanity.com/paper/1703.10717/) (2017)
- [Stabilizing Training of Generative Adversarial Networks through Regularization](https://mlsanity.com/paper/1705.09367/) (2017)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Reducing Noise in GAN Training with Variance Reduced Extragradient](https://mlsanity.com/paper/1904.08598/) (2019)
- [Negative Momentum for Improved Game Dynamics](https://mlsanity.com/paper/1807.04740/) (2018)
- [Online to Offline Conversions, Universality and Adaptive Minibatch Sizes](https://mlsanity.com/paper/1705.10499/) (2017)
- [Non-convex Min-Max Optimization: Applications, Challenges, and Recent Theoretical Advances](https://mlsanity.com/paper/2006.08141/) (2020)
- [On Solving Minimax Optimization Locally: A Follow-the-Ridge Approach](https://mlsanity.com/paper/1910.07512/) (2019)
- [Last-iterate convergence rates for min-max optimization](https://mlsanity.com/paper/1906.02027/) (2019)
- [A Closer Look at the Optimization Landscapes of Generative Adversarial Networks](https://mlsanity.com/paper/1906.04848/) (2019)

## Built on by (most cited first, 3 of 3)

- [Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers](https://mlsanity.com/paper/2106.13067/) (2021)
- [Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks](https://mlsanity.com/paper/2211.15936/) (2022)
- [ApproxED: Approximate exploitability descent via learned best responses](https://mlsanity.com/paper/2301.08830/) (2023)

## Abstract (arXiv)

Many applications in machine learning can be framed as minimization problems and solved efficiently using gradient-based techniques. However, recent applications of generative models, particularly GANs, have triggered interest in solving min-max games for which standard optimization techniques are often not suitable. Among known problems experienced by practitioners is the lack of convergence guarantees or convergence to a non-optimum cycle. At the heart of these problems is the min-max structure of the GAN objective which creates non-trivial dependencies between the players. We propose to address this problem by optimizing a different objective that circumvents the min-max structure using the notion of duality gap from game theory. We provide novel convergence guarantees on this objective and demonstrate why the obtained limit point solves the problem better than known techniques.
