# Learning without Seeing nor Knowing: Towards Open Zero-Shot Learning

arXiv: https://arxiv.org/abs/2103.12437 · HTML: https://mlsanity.com/paper/2103.12437/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 51 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [Towards Open Set Deep Networks](https://mlsanity.com/paper/1511.06233/) (2015)
- [Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly](https://mlsanity.com/paper/1707.00600/) (2017)
- [Recent Advances in Open Set Recognition: A Survey](https://mlsanity.com/paper/1811.08581/) (2018)
- [Feature Generating Networks for Zero-Shot Learning](https://mlsanity.com/paper/1712.00981/) (2017)
- [Towards Open World Recognition](https://mlsanity.com/paper/1412.5687/) (2014)
- [Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders](https://mlsanity.com/paper/1812.01784/) (2018)
- [f-VAEGAN-D2: A Feature Generating Framework for Any-Shot Learning](https://mlsanity.com/paper/1903.10132/) (2019)
- [Generative OpenMax for Multi-Class Open Set Classification](https://mlsanity.com/paper/1707.07418/) (2017)
- [An Empirical Study and Analysis of Generalized Zero-Shot Learning for Object Recognition in the Wild](https://mlsanity.com/paper/1605.04253/) (2016)
- [Generalized Zero-Shot Learning via Synthesized Examples](https://mlsanity.com/paper/1712.03878/) (2017)
- [Open World Compositional Zero-Shot Learning](https://mlsanity.com/paper/2101.12609/) (2021)
- [A Generative Adversarial Approach for Zero-Shot Learning from Noisy Texts](https://mlsanity.com/paper/1712.01381/) (2017)
- [Multi-modal Cycle-consistent Generalized Zero-Shot Learning](https://mlsanity.com/paper/1808.00136/) (2018)
- [Leveraging the Invariant Side of Generative Zero-Shot Learning](https://mlsanity.com/paper/1904.04092/) (2019)
- [The Extreme Value Machine](https://mlsanity.com/paper/1506.06112/) (2015)
- [A Generative Model For Zero Shot Learning Using Conditional Variational Autoencoders](https://mlsanity.com/paper/1709.00663/) (2017)
- [Generative Dual Adversarial Network for Generalized Zero-shot Learning](https://mlsanity.com/paper/1811.04857/) (2018)
- [Invertible Zero-Shot Recognition Flows](https://mlsanity.com/paper/2007.04873/) (2020)
- [Learning Feature-to-Feature Translator by Alternating Back-Propagation for Generative Zero-Shot Learning](https://mlsanity.com/paper/1904.10056/) (2019)
- [Sparse Representation-based Open Set Recognition](https://mlsanity.com/paper/1705.02431/) (2017)
- [Extreme Value Theory for Open Set Classification -- GPD and GEV Classifiers](https://mlsanity.com/paper/1808.09902/) (2018)
- [Transductive Zero-Shot Learning by Decoupled Feature Generation](https://mlsanity.com/paper/2102.03266/) (2021)

## Abstract (arXiv)

In Generalized Zero-Shot Learning (GZSL), unseen categories (for which no visual data are available at training time) can be predicted by leveraging their class embeddings (e.g., a list of attributes describing them) together with a complementary pool of seen classes (paired with both visual data and class embeddings). Despite GZSL is arguably challenging, we posit that knowing in advance the class embeddings, especially for unseen categories, is an actual limit of the applicability of GZSL towards real-world scenarios. To relax this assumption, we propose Open Zero-Shot Learning (OZSL) to extend GZSL towards the open-world settings. We formalize OZSL as the problem of recognizing seen and unseen classes (as in GZSL) while also rejecting instances from unknown categories, for which neither visual data nor class embeddings are provided. We formalize the OZSL problem introducing evaluation protocols, error metrics and benchmark datasets. We also suggest to tackle the OZSL problem by proposing the idea of performing unknown feature generation (instead of only unseen features generation as done in GZSL). We achieve this by optimizing a generative process to sample unknown class embeddings as complementary to the seen and the unseen. We intend these results to be the ground to foster future research, extending the standard closed-world zero-shot learning (GZSL) with the novel open-world counterpart (OZSL).
