# Learning 6DoF Grasping Using Reward-Consistent Demonstration

arXiv: https://arxiv.org/abs/2103.12321 · HTML: https://mlsanity.com/paper/2103.12321/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 31 references that are in the map.
- First posted on arXiv 23 Mar 2021.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation](https://mlsanity.com/paper/1710.04615/) (2017)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Deep Learning for Detecting Robotic Grasps](https://mlsanity.com/paper/1301.3592/) (2013)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [Antipodal Robotic Grasping using Generative Residual Convolutional Neural Network](https://mlsanity.com/paper/1909.04810/) (2019)
- [Baxter's Homunculus: Virtual Reality Spaces for Teleoperation in Manufacturing](https://mlsanity.com/paper/1703.01270/) (2017)
- [Planning Multi-Fingered Grasps as Probabilistic Inference in a Learned Deep Network](https://mlsanity.com/paper/1804.03289/) (2018)

## Abstract (arXiv)

As the number of the robot's degrees of freedom increases, the implementation of robot motion becomes more complex and difficult. In this study, we focus on learning 6DOF-grasping motion and consider dividing the grasping motion into multiple tasks. We propose to combine imitation and reinforcement learning in order to facilitate a more efficient learning of the desired motion. In order to collect demonstration data as teacher data for the imitation learning, we created a virtual reality (VR) interface that allows humans to operate the robot intuitively. Moreover, by dividing the motion into simpler tasks, we simplify the design of reward functions for reinforcement learning and show in our experiments a reduction in the steps required to learn the grasping motion.
