# Combining Reward Information from Multiple Sources

arXiv: https://arxiv.org/abs/2103.12142 · HTML: https://mlsanity.com/paper/2103.12142/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 22 Mar 2021.

## Builds on (most cited first, 20 of 20)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Learning the Preferences of Ignorant, Inconsistent Agents](https://mlsanity.com/paper/1512.05832/) (2015)
- [Occam's razor is insufficient to infer the preferences of irrational agents](https://mlsanity.com/paper/1712.05812/) (2017)
- [Penalizing side effects using stepwise relative reachability](https://mlsanity.com/paper/1806.01186/) (2018)
- [Learning a Prior over Intent via Meta-Inverse Reinforcement Learning](https://mlsanity.com/paper/1805.12573/) (2018)
- [Conservative Agency via Attainable Utility Preservation](https://mlsanity.com/paper/1902.09725/) (2019)
- [Preferences Implicit in the State of the World](https://mlsanity.com/paper/1902.04198/) (2019)
- [Multi-task Maximum Entropy Inverse Reinforcement Learning](https://mlsanity.com/paper/1805.08882/) (2018)
- [Learning to Interactively Learn and Assist](https://mlsanity.com/paper/1906.10187/) (2019)
- [Active Inverse Reward Design](https://mlsanity.com/paper/1809.03060/) (2018)
- [Low Impact Artificial Intelligences](https://mlsanity.com/paper/1705.10720/) (2017)
- [Meta Inverse Reinforcement Learning via Maximum Reward Sharing for Human Motion Analysis](https://mlsanity.com/paper/1710.03592/) (2017)
- [Model Misspecification in ABC: Consequences and Diagnostics](https://mlsanity.com/paper/1708.01974/) (2017)

## Built on by (most cited first, 7 of 7)

- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Invariance in Policy Optimisation and Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2203.07475/) (2022)
- [MORAL: Aligning AI with Human Norms through Multi-Objective Reinforced Active Learning](https://mlsanity.com/paper/2201.00012/) (2021)
- [Dynamic Normativity: Necessary and Sufficient Conditions for Value Alignment](https://mlsanity.com/paper/2406.11039/) (2024)
- [Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch](https://mlsanity.com/paper/2404.08791/) (2024)
- [Learning from Preferences and Mixed Demonstrations in General Settings](https://mlsanity.com/paper/2508.14027/) (2025)
- [Constructive Alignment: Governing Preference Dynamics in Human-AI Interaction](https://mlsanity.com/paper/2607.00001/) (2026)

## Abstract (arXiv)

Given two sources of evidence about a latent variable, one can combine the information from both by multiplying the likelihoods of each piece of evidence. However, when one or both of the observation models are misspecified, the distributions will conflict. We study this problem in the setting with two conflicting reward functions learned from different sources. In such a setting, we would like to retreat to a broader distribution over reward functions, in order to mitigate the effects of misspecification. We assume that an agent will maximize expected reward given this distribution over reward functions, and identify four desiderata for this setting. We propose a novel algorithm, Multitask Inverse Reward Design (MIRD), and compare it to a range of simple baselines. While all methods must trade off between conservatism and informativeness, through a combination of theory and empirical results on a toy environment, we find that MIRD and its variant MIRD-IF strike a good balance between the two.
