# Conditional Generative Adversarial Networks for Speed Control in Trajectory Simulation

arXiv: https://arxiv.org/abs/2103.11471 · HTML: https://mlsanity.com/paper/2103.11471/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 48 references that are in the map.
- First posted on arXiv 21 Mar 2021.

## Builds on (most cited first, 27 of 27)

- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Argoverse: 3D Tracking and Forecasting with Rich Maps](https://mlsanity.com/paper/1911.02620/) (2019)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles](https://mlsanity.com/paper/1604.07446/) (2016)
- [It Is Not the Journey but the Destination: Endpoint Conditioned Trajectory Prediction](https://mlsanity.com/paper/2004.02025/) (2020)
- [Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networks](https://mlsanity.com/paper/1907.03395/) (2019)
- [Convolutional Social Pooling for Vehicle Trajectory Prediction](https://mlsanity.com/paper/1805.06771/) (2018)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted Interactions](https://mlsanity.com/paper/1812.04767/) (2018)
- [Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs](https://mlsanity.com/paper/1904.09507/) (2019)
- [Autonomous Vehicles that Interact with Pedestrians: A Survey of Theory and Practice](https://mlsanity.com/paper/1805.11773/) (2018)
- [Conditional Generative Neural System for Probabilistic Trajectory Prediction](https://mlsanity.com/paper/1905.01631/) (2019)
- [Recursive Social Behavior Graph for Trajectory Prediction](https://mlsanity.com/paper/2004.10402/) (2020)
- [Goal-GAN: Multimodal Trajectory Prediction Based on Goal Position Estimation](https://mlsanity.com/paper/2010.01114/) (2020)
- [Multimodal Probabilistic Model-Based Planning for Human-Robot Interaction](https://mlsanity.com/paper/1710.09483/) (2017)
- [Multimodal Deep Generative Models for Trajectory Prediction: A Conditional Variational Autoencoder Approach](https://mlsanity.com/paper/2008.03880/) (2020)
- [Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMs](https://mlsanity.com/paper/1912.01118/) (2019)
- [Context-Aware Trajectory Prediction](https://mlsanity.com/paper/1705.02503/) (2017)
- [Dynamic and Static Context-aware LSTM for Multi-agent Motion Prediction](https://mlsanity.com/paper/2008.00777/) (2020)
- [GD-GAN: Generative Adversarial Networks for Trajectory Prediction and Group Detection in Crowds](https://mlsanity.com/paper/1812.07667/) (2018)
- [Human Trajectory Prediction using Spatially aware Deep Attention Models](https://mlsanity.com/paper/1705.09436/) (2017)
- [Situation-Aware Pedestrian Trajectory Prediction with Spatio-Temporal Attention Model](https://mlsanity.com/paper/1902.05437/) (2019)
- [Improved OpenCL-based Implementation of Social Field Pedestrian Model](https://mlsanity.com/paper/1803.04782/) (2018)

## Built on by (most cited first, 2 of 2)

- [Exploring Map-based Features for Efficient Attention-based Vehicle Motion Prediction](https://mlsanity.com/paper/2205.13071/) (2022)
- [Deep learning for Lagrangian drift simulation at the sea surface](https://mlsanity.com/paper/2211.09818/) (2022)

## Abstract (arXiv)

Motion behaviour is driven by several factors -- goals, presence and actions of neighbouring agents, social relations, physical and social norms, the environment with its variable characteristics, and further. Most factors are not directly observable and must be modelled from context. Trajectory prediction, is thus a hard problem, and has seen increasing attention from researchers in the recent years. Prediction of motion, in application, must be realistic, diverse and controllable. In spite of increasing focus on multimodal trajectory generation, most methods still lack means for explicitly controlling different modes of the data generation. Further, most endeavours invest heavily in designing special mechanisms to learn the interactions in latent space. We present Conditional Speed GAN (CSG), that allows controlled generation of diverse and socially acceptable trajectories, based on user controlled speed. During prediction, CSG forecasts future speed from latent space and conditions its generation based on it. CSG is comparable to state-of-the-art GAN methods in terms of the benchmark distance metrics, while being simple and useful for simulation and data augmentation for different contexts such as fast or slow paced environments. Additionally, we compare the effect of different aggregation mechanisms and show that a naive approach of concatenation works comparable to its attention and pooling alternatives.
