# Bayesian Distributional Policy Gradients

arXiv: https://arxiv.org/abs/2103.11265 · HTML: https://mlsanity.com/paper/2103.11265/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 66 references that are in the map.
- First posted on arXiv 20 Mar 2021.

## Builds on (most cited first, 30 of 45)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Wasserstein Auto-Encoders](https://mlsanity.com/paper/1711.01558/) (2017)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Adversarial Feature Learning](https://mlsanity.com/paper/1605.09782/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Adversarially Learned Inference](https://mlsanity.com/paper/1606.00704/) (2016)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Stochastic Optimization for Large-scale Optimal Transport](https://mlsanity.com/paper/1605.08527/) (2016)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [InfoVAE: Information Maximizing Variational Autoencoders](https://mlsanity.com/paper/1706.02262/) (2017)
- [Lagging Inference Networks and Posterior Collapse in Variational Autoencoders](https://mlsanity.com/paper/1901.05534/) (2019)
- [Better Exploration with Optimistic Actor-Critic](https://mlsanity.com/paper/1910.12807/) (2019)
- [The Uncertainty Bellman Equation and Exploration](https://mlsanity.com/paper/1709.05380/) (2017)
- [An Analysis of Categorical Distributional Reinforcement Learning](https://mlsanity.com/paper/1802.08163/) (2018)

## Built on by (most cited first, 3 of 3)

- [Distributional Offline Policy Evaluation with Predictive Error Guarantees](https://mlsanity.com/paper/2302.09456/) (2023)
- [Beyond Noisy-TVs: Noise-Robust Exploration Via Learning Progress Monitoring](https://mlsanity.com/paper/2509.25438/) (2025)
- [Bag of Policies for Distributional Deep Exploration](https://mlsanity.com/paper/2308.01759/) (2023)

## Abstract (arXiv)

Distributional Reinforcement Learning (RL) maintains the entire probability distribution of the reward-to-go, i.e. the return, providing more learning signals that account for the uncertainty associated with policy performance, which may be beneficial for trading off exploration and exploitation and policy learning in general. Previous works in distributional RL focused mainly on computing the state-action-return distributions, here we model the state-return distributions. This enables us to translate successful conventional RL algorithms that are based on state values into distributional RL. We formulate the distributional Bellman operation as an inference-based auto-encoding process that minimises Wasserstein metrics between target/model return distributions. The proposed algorithm, BDPG (Bayesian Distributional Policy Gradients), uses adversarial training in joint-contrastive learning to estimate a variational posterior from the returns. Moreover, we can now interpret the return prediction uncertainty as an information gain, which allows to obtain a new curiosity measure that helps BDPG steer exploration actively and efficiently. We demonstrate in a suite of Atari 2600 games and MuJoCo tasks, including well known hard-exploration challenges, how BDPG learns generally faster and with higher asymptotic performance than reference distributional RL algorithms.
