# AutoTune: Controller Tuning for High-Speed Flight

arXiv: https://arxiv.org/abs/2103.10698 · HTML: https://mlsanity.com/paper/2103.10698/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 39 references that are in the map.
- First posted on arXiv 19 Mar 2021.

## Builds on (most cited first, 12 of 12)

- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Flightmare: A Flexible Quadrotor Simulator](https://mlsanity.com/paper/2009.00563/) (2020)
- [Safe Controller Optimization for Quadrotors with Gaussian Processes](https://mlsanity.com/paper/1509.01066/) (2015)
- [Deep Drone Racing: From Simulation to Reality with Domain Randomization](https://mlsanity.com/paper/1905.09727/) (2019)
- [Deep Drone Acrobatics](https://mlsanity.com/paper/2006.05768/) (2020)
- [Automatic LQR Tuning Based on Gaussian Process Global Optimization](https://mlsanity.com/paper/1605.01950/) (2016)
- [AlphaPilot: Autonomous Drone Racing](https://mlsanity.com/paper/2005.12813/) (2020)
- [PAMPC: Perception-Aware Model Predictive Control for Quadrotors](https://mlsanity.com/paper/1804.04811/) (2018)
- [APPLD: Adaptive Planner Parameter Learning from Demonstration](https://mlsanity.com/paper/2004.00116/) (2020)
- [AirSim Drone Racing Lab](https://mlsanity.com/paper/2003.05654/) (2020)
- [Maximum Likelihood Methods for Inverse Learning of Optimal Controllers](https://mlsanity.com/paper/2005.02767/) (2020)
- [CPC: Complementary Progress Constraints for Time-Optimal Quadrotor Trajectories](https://mlsanity.com/paper/2007.06255/) (2020)

## Built on by (most cited first, 5 of 5)

- [Hamiltonian-based Neural ODE Networks on the SE(3) Manifold For Dynamics Learning and Control](https://mlsanity.com/paper/2106.12782/) (2021)
- [Physics-Inspired Temporal Learning of Quadrotor Dynamics for Accurate Model Predictive Trajectory Tracking](https://mlsanity.com/paper/2206.03305/) (2022)
- [Performance-driven Constrained Optimal Auto-Tuner for MPC](https://mlsanity.com/paper/2503.07127/) (2025)
- [Leveling the Playing Field: Carefully Comparing Classical and Learned Controllers for Quadrotor Trajectory Tracking](https://mlsanity.com/paper/2506.17832/) (2025)
- [NOVA: Navigation via Object-Centric Visual Autonomy for High-Speed Target Tracking in Unstructured GPS-Denied Environments](https://mlsanity.com/paper/2506.18689/) (2025)

## Abstract (arXiv)

Due to noisy actuation and external disturbances, tuning controllers for high-speed flight is very challenging. In this paper, we ask the following questions: How sensitive are controllers to tuning when tracking high-speed maneuvers? What algorithms can we use to automatically tune them? To answer the first question, we study the relationship between parameters and performance and find out that the faster the maneuver, the more sensitive a controller becomes to its parameters. To answer the second question, we review existing methods for controller tuning and discover that prior works often perform poorly on the task of high-speed flight. Therefore, we propose AutoTune, a sampling-based tuning algorithm specifically tailored to high-speed flight. In contrast to previous work, our algorithm does not assume any prior knowledge of the drone or its optimization function and can deal with the multi-modal characteristics of the parameters' optimization space. We thoroughly evaluate AutoTune both in simulation and in the physical world. In our experiments, we outperform existing tuning algorithms by up to 90% in trajectory completion. The resulting controllers are tested in the AirSim Game of Drones competition, where we outperform the winner by up to 25% in lap-time. Finally, we show that AutoTune improves tracking error when flying a physical platform with respect to parameters tuned by a human expert.
