# Regularized Behavior Value Estimation

arXiv: https://arxiv.org/abs/2103.09575 · HTML: https://mlsanity.com/paper/2103.09575/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 30 of its 53 references that are in the map.
- First posted on arXiv 17 Mar 2021.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 30)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Acme: A Research Framework for Distributed Reinforcement Learning](https://mlsanity.com/paper/2006.00979/) (2020)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL](https://mlsanity.com/paper/2007.11091/) (2020)
- [Benchmarking Batch Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1910.01708/) (2019)
- [RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.13888/) (2020)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)
- [Towards Characterizing Divergence in Deep Q-Learning](https://mlsanity.com/paper/1903.08894/) (2019)
- [An Optimistic Perspective on Offline Reinforcement Learning](https://mlsanity.com/paper/1907.04543/) (2019)
- [Ranking Policy Gradient](https://mlsanity.com/paper/1906.09674/) (2019)
- [ConQUR: Mitigating Delusional Bias in Deep Q-learning](https://mlsanity.com/paper/2002.12399/) (2020)

## Built on by (most cited first, 30 of 32)

- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Reinforced Self-Training (ReST) for Language Modeling](https://mlsanity.com/paper/2308.08998/) (2023)
- [Offline RL Without Off-Policy Evaluation](https://mlsanity.com/paper/2106.08909/) (2021)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Towards Learning Universal Hyperparameter Optimizers with Transformers](https://mlsanity.com/paper/2205.13320/) (2022)
- [A Policy-Guided Imitation Approach for Offline Reinforcement Learning](https://mlsanity.com/paper/2210.08323/) (2022)
- [Offline Reinforcement Learning as Anti-Exploration](https://mlsanity.com/paper/2106.06431/) (2021)
- [Heuristic-Guided Reinforcement Learning](https://mlsanity.com/paper/2106.02757/) (2021)
- [Controlling Commercial Cooling Systems Using Reinforcement Learning](https://mlsanity.com/paper/2211.07357/) (2022)
- [A Dataset Perspective on Offline Reinforcement Learning](https://mlsanity.com/paper/2111.04714/) (2021)
- [Active Offline Policy Selection](https://mlsanity.com/paper/2106.10251/) (2021)
- [Reinformer: Max-Return Sequence Modeling for Offline RL](https://mlsanity.com/paper/2405.08740/) (2024)
- [An Empirical Study of Implicit Regularization in Deep Offline RL](https://mlsanity.com/paper/2207.02099/) (2022)
- [Accelerating Offline Reinforcement Learning Application in Real-Time Bidding and Recommendation: Potential Use of Simulation](https://mlsanity.com/paper/2109.08331/) (2021)
- [Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2211.15612/) (2022)
- [AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning](https://mlsanity.com/paper/2308.03526/) (2023)
- [Efficient Offline Policy Optimization with a Learned Model](https://mlsanity.com/paper/2210.05980/) (2022)
- [Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization](https://mlsanity.com/paper/2306.14479/) (2023)
- [PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer](https://mlsanity.com/paper/2406.06793/) (2024)
- [Incorporating Explicit Uncertainty Estimates into Deep Offline Reinforcement Learning](https://mlsanity.com/paper/2206.01085/) (2022)
- [Offline Reinforcement Learning with On-Policy Q-Function Regularization](https://mlsanity.com/paper/2307.13824/) (2023)
- [Optimizing Industrial HVAC Systems with Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2209.08112/) (2022)
- [Offline Robot Reinforcement Learning with Uncertainty-Guided Human Expert Sampling](https://mlsanity.com/paper/2212.08232/) (2022)
- [Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2302.09605/) (2023)
- [FairDICE: Fairness-Driven Offline Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2506.08062/) (2025)
- [Knowledge Transfer from Teachers to Learners in Growing-Batch Reinforcement Learning](https://mlsanity.com/paper/2305.03870/) (2023)
- [Integrating Domain Knowledge for handling Limited Data in Offline RL](https://mlsanity.com/paper/2406.07041/) (2024)
- [Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies](https://mlsanity.com/paper/2509.05735/) (2025)
- [SEG-Parking: Towards Safe, Efficient, and Generalizable Autonomous Parking via End-to-End Offline Reinforcement Learning](https://mlsanity.com/paper/2509.13956/) (2025)
- [Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL](https://mlsanity.com/paper/2609.02237/) (2026)

## Abstract (arXiv)

Offline reinforcement learning restricts the learning process to rely only on logged-data without access to an environment. While this enables real-world applications, it also poses unique challenges. One important challenge is dealing with errors caused by the overestimation of values for state-action pairs not well-covered by the training data. Due to bootstrapping, these errors get amplified during training and can lead to divergence, thereby crippling learning. To overcome this challenge, we introduce Regularized Behavior Value Estimation (R-BVE). Unlike most approaches, which use policy improvement during training, R-BVE estimates the value of the behavior policy during training and only performs policy improvement at deployment time. Further, R-BVE uses a ranking regularisation term that favours actions in the dataset that lead to successful outcomes. We provide ample empirical evidence of R-BVE's effectiveness, including state-of-the-art performance on the RL Unplugged ATARI dataset. We also test R-BVE on new datasets, from bsuite and a challenging DeepMind Lab task, and show that R-BVE outperforms other state-of-the-art discrete control offline RL methods.
