# HyperDynamics: Meta-Learning Object and Agent Dynamics with Hypernetworks

arXiv: https://arxiv.org/abs/2103.09439 · HTML: https://mlsanity.com/paper/2103.09439/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 52 references that are in the map.
- First posted on arXiv 17 Mar 2021.

## Builds on (most cited first, 30 of 39)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Continual learning with hypernetworks](https://mlsanity.com/paper/1906.00695/) (2019)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [MetaPruning: Meta Learning for Automatic Neural Network Channel Pruning](https://mlsanity.com/paper/1903.10258/) (2019)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [SMASH: One-Shot Model Architecture Search through HyperNetworks](https://mlsanity.com/paper/1708.05344/) (2017)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Graph HyperNetworks for Neural Architecture Search](https://mlsanity.com/paper/1810.05749/) (2018)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Deep Online Learning via Meta-Learning: Continual Adaptation for Model-Based RL](https://mlsanity.com/paper/1812.07671/) (2018)
- [Hypernetwork functional image representation](https://mlsanity.com/paper/1902.10404/) (2019)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)
- [HyperGAN: A Generative Model for Diverse, Performant Neural Networks](https://mlsanity.com/paper/1901.11058/) (2019)
- [Hardware Conditioned Policies for Multi-Robot Transfer Learning](https://mlsanity.com/paper/1811.09864/) (2018)

## Built on by (most cited first, 18 of 18)

- [Act3D: 3D Feature Field Transformers for Multi-Task Robotic Manipulation](https://mlsanity.com/paper/2306.17817/) (2023)
- [Gen2Sim: Scaling up Robot Learning in Simulation with Generative Models](https://mlsanity.com/paper/2310.18308/) (2023)
- [Hypernetworks in Meta-Reinforcement Learning](https://mlsanity.com/paper/2210.11348/) (2022)
- [FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation](https://mlsanity.com/paper/2303.02346/) (2023)
- [DUET: A Tuning-Free Device-Cloud Collaborative Parameters Generation Framework for Efficient Device Model Generalization](https://mlsanity.com/paper/2209.05227/) (2022)
- [Hyper-Decision Transformer for Efficient Online Policy Adaptation](https://mlsanity.com/paper/2304.08487/) (2023)
- [Factored Adaptation for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2203.16582/) (2022)
- [Energy-based Models are Zero-Shot Planners for Compositional Scene Rearrangement](https://mlsanity.com/paper/2304.14391/) (2023)
- [Recurrent Hypernetworks are Surprisingly Strong in Meta-RL](https://mlsanity.com/paper/2309.14970/) (2023)
- [Towards Generalist Robots: A Promising Paradigm via Generative Simulation](https://mlsanity.com/paper/2305.10455/) (2023)
- [Semantic Codebook Learning for Dynamic Recommendation Models](https://mlsanity.com/paper/2408.00123/) (2024)
- [Backpropagation-Free Multi-modal On-Device Model Adaptation via Cloud-Device Collaboration](https://mlsanity.com/paper/2406.01601/) (2024)
- [Dynamics-Aligned Latent Imagination in Contextual World Models for Zero-Shot Generalization](https://mlsanity.com/paper/2508.20294/) (2025)
- [HyperPPO: A scalable method for finding small policies for robotic control](https://mlsanity.com/paper/2309.16663/) (2023)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [Robot Localization and Mapping Final Report -- Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry](https://mlsanity.com/paper/2309.04147/) (2023)
- [Tackling Device Data Distribution Real-time Shift via Prototype-based Parameter Editing](https://mlsanity.com/paper/2509.06552/) (2025)
- [Amortized Low-Rank Adaptation for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2609.12278/) (2026)

## Abstract (arXiv)

We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent's interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred properties of the dynamical system. Physical and visual properties of the environment that are not part of the low-dimensional state yet affect its temporal dynamics are inferred from the interaction history and visual observations, and are implicitly captured in the generated parameters. We test HyperDynamics on a set of object pushing and locomotion tasks. It outperforms existing dynamics models in the literature that adapt to environment variations by learning dynamics over high dimensional visual observations, capturing the interactions of the agent in recurrent state representations, or using gradient-based meta-optimization. We also show our method matches the performance of an ensemble of separately trained experts, while also being able to generalize well to unseen environment variations at test time. We attribute its good performance to the multiplicative interactions between the inferred system properties -- captured in the generated parameters -- and the low-dimensional state representation of the dynamical system.
