# Skeleton Aware Multi-modal Sign Language Recognition

arXiv: https://arxiv.org/abs/2103.08833 · HTML: https://mlsanity.com/paper/2103.08833/

## Key facts

- Cited by 101 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 73 references that are in the map.
- First posted on arXiv 16 Mar 2021.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Word-level Deep Sign Language Recognition from Video: A New Large-scale Dataset and Methods Comparison](https://mlsanity.com/paper/1910.11006/) (2019)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Video-based Sign Language Recognition without Temporal Segmentation](https://mlsanity.com/paper/1801.10111/) (2018)
- [AUTSL: A Large Scale Multi-modal Turkish Sign Language Dataset and Baseline Methods](https://mlsanity.com/paper/2008.00932/) (2020)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [Deep Learning on Lie Groups for Skeleton-based Action Recognition](https://mlsanity.com/paper/1612.05877/) (2016)
- [Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and Detection](https://mlsanity.com/paper/1704.00616/) (2017)
- [JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2011.07787/) (2020)
- [Would Mega-scale Datasets Further Enhance Spatiotemporal 3D CNNs?](https://mlsanity.com/paper/2004.04968/) (2020)
- [Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos](https://mlsanity.com/paper/1603.07120/) (2016)
- [Feed-Forward Networks with Attention Can Solve Some Long-Term Memory Problems](https://mlsanity.com/paper/1512.08756/) (2015)
- [Spatial-Temporal Graph Convolutional Networks for Sign Language Recognition](https://mlsanity.com/paper/1901.11164/) (2019)
- [Human Action Recognition: Pose-based Attention draws focus to Hands](https://mlsanity.com/paper/1712.08002/) (2017)
- [American Sign Language fingerspelling recognition in the wild](https://mlsanity.com/paper/1810.11438/) (2018)
- [Beyond Temporal Pooling: Recurrence and Temporal Convolutions for Gesture Recognition in Video](https://mlsanity.com/paper/1506.01911/) (2015)

## Built on by (most cited first, 30 of 101)

- [Sign2GPT: Leveraging Large Language Models for Gloss-Free Sign Language Translation](https://mlsanity.com/paper/2405.04164/) (2024)
- [Uni-Sign: Toward Unified Sign Language Understanding at Scale](https://mlsanity.com/paper/2501.15187/) (2025)
- [Natural Language-Assisted Sign Language Recognition](https://mlsanity.com/paper/2303.12080/) (2023)
- [Sign Language Translation from Instructional Videos](https://mlsanity.com/paper/2304.06371/) (2023)
- [ASL Citizen: A Community-Sourced Dataset for Advancing Isolated Sign Language Recognition](https://mlsanity.com/paper/2304.05934/) (2023)
- [OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languages](https://mlsanity.com/paper/2110.05877/) (2021)
- [SHuBERT: Self-Supervised Sign Language Representation Learning via Multi-Stream Cluster Prediction](https://mlsanity.com/paper/2411.16765/) (2024)
- [Scaling up Multimodal Pre-training for Sign Language Understanding](https://mlsanity.com/paper/2408.08544/) (2024)
- [Machine Translation from Signed to Spoken Languages: State of the Art and Challenges](https://mlsanity.com/paper/2202.03086/) (2022)
- [A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars](https://mlsanity.com/paper/2401.04730/) (2024)
- [The Sem-Lex Benchmark: Modeling ASL Signs and Their Phonemes](https://mlsanity.com/paper/2310.00196/) (2023)
- [Sign Language Recognition via Skeleton-Aware Multi-Model Ensemble](https://mlsanity.com/paper/2110.06161/) (2021)
- [Isolated Sign Language Recognition based on Tree Structure Skeleton Images](https://mlsanity.com/paper/2304.05403/) (2023)
- [Is context all you need? Scaling Neural Sign Language Translation to Large Domains of Discourse](https://mlsanity.com/paper/2308.09622/) (2023)
- [SignRep: Enhancing Self-Supervised Sign Representations](https://mlsanity.com/paper/2503.08529/) (2025)
- [Using Motion History Images with 3D Convolutional Networks in Isolated Sign Language Recognition](https://mlsanity.com/paper/2110.12396/) (2021)
- [Skeletal Graph Self-Attention: Embedding a Skeleton Inductive Bias into Sign Language Production](https://mlsanity.com/paper/2112.05277/) (2021)
- [ChaLearn LAP Large Scale Signer Independent Isolated Sign Language Recognition Challenge: Design, Results and Future Research](https://mlsanity.com/paper/2105.05066/) (2021)
- [GraFormer: Graph Convolution Transformer for 3D Pose Estimation](https://mlsanity.com/paper/2109.08364/) (2021)
- [Survey on Hand Gesture Recognition from Visual Input](https://mlsanity.com/paper/2501.11992/) (2025)
- [Gloss-Free Sign Language Translation: An Unbiased Evaluation of Progress in the Field](https://mlsanity.com/paper/2603.13240/) (2026)
- [A Methodological and Structural Review of Hand Gesture Recognition Across Diverse Data Modalities](https://mlsanity.com/paper/2408.05436/) (2024)
- [Pose-Guided Fine-Grained Sign Language Video Generation](https://mlsanity.com/paper/2409.16709/) (2024)
- [Multi-View Spatial-Temporal Network for Continuous Sign Language Recognition](https://mlsanity.com/paper/2204.08747/) (2022)
- [WLASL-LEX: a Dataset for Recognising Phonological Properties in American Sign Language](https://mlsanity.com/paper/2203.06096/) (2022)
- [Self-Supervised Video Transformers for Isolated Sign Language Recognition](https://mlsanity.com/paper/2309.02450/) (2023)
- [Ultra-Range Gesture Recognition using a Web-Camera in Human-Robot Interaction](https://mlsanity.com/paper/2311.15361/) (2023)
- [A Hong Kong Sign Language Corpus Collected from Sign-interpreted TV News](https://mlsanity.com/paper/2405.00980/) (2024)
- [Self-Supervised Representation Learning with Spatial-Temporal Consistency for Sign Language Recognition](https://mlsanity.com/paper/2406.10501/) (2024)
- [Hierarchical Windowed Graph Attention Network and a Large Scale Dataset for Isolated Indian Sign Language Recognition](https://mlsanity.com/paper/2407.14224/) (2024)

## Abstract (arXiv)

Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs from given videos. It is an essential yet challenging task since sign language is performed with the fast and complex movement of hand gestures, body posture, and even facial expressions. Recently, skeleton-based action recognition attracts increasing attention due to the independence between the subject and background variation. However, skeleton-based SLR is still under exploration due to the lack of annotations on hand keypoints. Some efforts have been made to use hand detectors with pose estimators to extract hand key points and learn to recognize sign language via Neural Networks, but none of them outperforms RGB-based methods. To this end, we propose a novel Skeleton Aware Multi-modal SLR framework (SAM-SLR) to take advantage of multi-modal information towards a higher recognition rate. Specifically, we propose a Sign Language Graph Convolution Network (SL-GCN) to model the embedded dynamics and a novel Separable Spatial-Temporal Convolution Network (SSTCN) to exploit skeleton features. RGB and depth modalities are also incorporated and assembled into our framework to provide global information that is complementary to the skeleton-based methods SL-GCN and SSTCN. As a result, SAM-SLR achieves the highest performance in both RGB (98.42%) and RGB-D (98.53%) tracks in 2021 Looking at People Large Scale Signer Independent Isolated SLR Challenge. Our code is available at https://github.com/jackyjsy/CVPR21Chal-SLR
