# Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model

arXiv: https://arxiv.org/abs/2103.08255 · HTML: https://mlsanity.com/paper/2103.08255/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 56 references that are in the map.
- First posted on arXiv 15 Mar 2021.

## Builds on (most cited first, 30 of 48)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Unsupervised Feature Learning via Non-Parametric Instance-level Discrimination](https://mlsanity.com/paper/1805.01978/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)

## Built on by (most cited first, 16 of 16)

- [Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages](https://mlsanity.com/paper/2310.07418/) (2023)
- [A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning](https://mlsanity.com/paper/2210.04561/) (2022)
- [Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2204.04905/) (2022)
- [One-Step Flow Q-Learning: Addressing the Diffusion Policy Bottleneck in Offline Reinforcement Learning](https://mlsanity.com/paper/2508.13904/) (2025)
- [Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning](https://mlsanity.com/paper/2305.16379/) (2023)
- [Towards Robust Policy: Enhancing Offline Reinforcement Learning with Adversarial Attacks and Defenses](https://mlsanity.com/paper/2405.11206/) (2024)
- [From Psychological Curiosity to Artificial Curiosity: Curiosity-Driven Learning in Artificial Intelligence Tasks](https://mlsanity.com/paper/2201.08300/) (2022)
- [DimCL: Dimensional Contrastive Learning For Improving Self-Supervised Learning](https://mlsanity.com/paper/2309.11782/) (2023)
- [CCLF: A Contrastive-Curiosity-Driven Learning Framework for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2205.00943/) (2022)
- [Learning to Solve Tasks with Exploring Prior Behaviours](https://mlsanity.com/paper/2307.02889/) (2023)
- [Sample-efficient Real-time Planning with Curiosity Cross-Entropy Method and Contrastive Learning](https://mlsanity.com/paper/2303.03787/) (2023)
- [Uncertainty-Aware Rank-One MIMO Q Network Framework for Accelerated Offline Reinforcement Learning](https://mlsanity.com/paper/2602.19917/) (2026)
- [A newborn embodied Turing test for view-invariant object recognition](https://mlsanity.com/paper/2306.05582/) (2023)
- [GDCA: GAN-based single image super resolution with Dual discriminators and Channel Attention](https://mlsanity.com/paper/2111.05014/) (2021)
- [Compositional Average Velocity Modeling for Efficient Diffusion Offline Reinforcement Learning](https://mlsanity.com/paper/2610.14941/) (2026)
- [Metric-Driven Reinforcement Learning for Object Hallucination Reduction in LVLM-Based Image Captioning](https://mlsanity.com/paper/2610.14976/) (2026)

## Abstract (arXiv)

Developing an agent in reinforcement learning (RL) that is capable of performing complex control tasks directly from high-dimensional observation such as raw pixels is yet a challenge as efforts are made towards improving sample efficiency and generalization. This paper considers a learning framework for Curiosity Contrastive Forward Dynamics Model (CCFDM) in achieving a more sample-efficient RL based directly on raw pixels. CCFDM incorporates a forward dynamics model (FDM) and performs contrastive learning to train its deep convolutional neural network-based image encoder (IE) to extract conducive spatial and temporal information for achieving a more sample efficiency for RL. In addition, during training, CCFDM provides intrinsic rewards, produced based on FDM prediction error, encourages the curiosity of the RL agent to improve exploration. The diverge and less-repetitive observations provide by both our exploration strategy and data augmentation available in contrastive learning improve not only the sample efficiency but also the generalization. Performance of existing model-free RL methods such as Soft Actor-Critic built on top of CCFDM outperforms prior state-of-the-art pixel-based RL methods on the DeepMind Control Suite benchmark.
