# 3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstruction

arXiv: https://arxiv.org/abs/2103.08204 · HTML: https://mlsanity.com/paper/2103.08204/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 42 references that are in the map.
- First posted on arXiv 15 Mar 2021.

## Builds on (most cited first, 26 of 26)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [OctNet: Learning Deep 3D Representations at High Resolutions](https://mlsanity.com/paper/1611.05009/) (2016)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks](https://mlsanity.com/paper/1909.00321/) (2019)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [Learning Detailed Face Reconstruction from a Single Image](https://mlsanity.com/paper/1611.05053/) (2016)
- [Unrestricted Facial Geometry Reconstruction Using Image-to-Image Translation](https://mlsanity.com/paper/1703.10131/) (2017)
- [Deformable Style Transfer](https://mlsanity.com/paper/2003.11038/) (2020)
- [WarpGAN: Automatic Caricature Generation](https://mlsanity.com/paper/1811.10100/) (2018)
- [PFLD: A Practical Facial Landmark Detector](https://mlsanity.com/paper/1902.10859/) (2019)
- [3D Face Modeling From Diverse Raw Scan Data](https://mlsanity.com/paper/1902.04943/) (2019)
- [Alive Caricature from 2D to 3D](https://mlsanity.com/paper/1803.06802/) (2018)
- [Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model](https://mlsanity.com/paper/2004.09190/) (2020)

## Built on by (most cited first, 16 of 16)

- [3DAvatarGAN: Bridging Domains for Personalized Editable Avatars](https://mlsanity.com/paper/2301.02700/) (2023)
- [RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset](https://mlsanity.com/paper/2303.12564/) (2023)
- [Deep Deformable 3D Caricatures with Learned Shape Control](https://mlsanity.com/paper/2207.14593/) (2022)
- [AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging](https://mlsanity.com/paper/2211.07818/) (2022)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [Dr.3D: Adapting 3D GANs to Artistic Drawings](https://mlsanity.com/paper/2211.16798/) (2022)
- [Mesh Density Adaptation for Template-based Shape Reconstruction](https://mlsanity.com/paper/2307.16205/) (2023)
- [DDM: A Metric for Comparing 3D Shapes Using Directional Distance Fields](https://mlsanity.com/paper/2401.09736/) (2024)
- [SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling](https://mlsanity.com/paper/2307.00804/) (2023)
- [AniArtAvatar: Animatable 3D Art Avatar from a Single Image](https://mlsanity.com/paper/2403.17631/) (2024)
- [AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatars](https://mlsanity.com/paper/2511.06721/) (2025)
- [Generating Animatable 3D Cartoon Faces from Single Portraits](https://mlsanity.com/paper/2307.01468/) (2023)
- [3Deformer: A Common Framework for Image-Guided Mesh Deformation](https://mlsanity.com/paper/2307.09892/) (2023)
- [Hierarchical MLANet: Multi-level Attention for 3D Face Reconstruction From Single Images](https://mlsanity.com/paper/2509.10024/) (2025)
- [MSMA: Multi-Scale Feature Fusion For Multi-Attribute 3D Face Reconstruction From Unconstrained Images](https://mlsanity.com/paper/2509.11763/) (2025)
- [OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance](https://mlsanity.com/paper/2605.25778/) (2026)

## Abstract (arXiv)

Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detailrich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VCGCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate highfidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method.
