# Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigation

arXiv: https://arxiv.org/abs/2103.08022 · HTML: https://mlsanity.com/paper/2103.08022/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 21 references that are in the map.
- First posted on arXiv 14 Mar 2021.

## Builds on (most cited first, 12 of 12)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Robot Learning in Homes: Improving Generalization and Reducing Dataset Bias](https://mlsanity.com/paper/1807.07049/) (2018)
- [Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?](https://mlsanity.com/paper/1912.06321/) (2019)
- [On Embodied Visual Navigation in Real Environments Through Habitat](https://mlsanity.com/paper/2010.13439/) (2020)
- [Unsupervised Domain Adaptation for Visual Navigation](https://mlsanity.com/paper/2010.14543/) (2020)

## Built on by (most cited first, 22 of 22)

- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [Is Mapping Necessary for Realistic PointGoal Navigation?](https://mlsanity.com/paper/2206.00997/) (2022)
- [DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation](https://mlsanity.com/paper/2411.04999/) (2024)
- [Physics-Informed Machine Learning for Modeling and Control of Dynamical Systems](https://mlsanity.com/paper/2306.13867/) (2023)
- [ViNL: Visual Navigation and Locomotion Over Obstacles](https://mlsanity.com/paper/2210.14791/) (2022)
- [Spatial Reasoning in Multimodal Large Language Models: A Survey of Tasks, Benchmarks and Methods](https://mlsanity.com/paper/2511.15722/) (2025)
- [LDP: A Local Diffusion Planner for Efficient Robot Navigation and Collision Avoidance](https://mlsanity.com/paper/2407.01950/) (2024)
- [Imperative Learning: A Self-supervised Neuro-Symbolic Learning Framework for Robot Autonomy](https://mlsanity.com/paper/2406.16087/) (2024)
- [Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challenge](https://mlsanity.com/paper/2109.10493/) (2021)
- [Learning to navigate efficiently and precisely in real environments](https://mlsanity.com/paper/2401.14349/) (2024)
- [Transforming a Quadruped into a Guide Robot for the Visually Impaired: Formalizing Wayfinding, Interaction Modeling, and Safety Mechanism](https://mlsanity.com/paper/2306.14055/) (2023)
- [Reasoning in visual navigation of end-to-end trained agents: a dynamical systems approach](https://mlsanity.com/paper/2503.08306/) (2025)
- [Efficient Navigation Among Movable Obstacles using a Mobile Manipulator via Hierarchical Policy Learning](https://mlsanity.com/paper/2506.15380/) (2025)
- [Large Language Models and 3D Vision for Intelligent Robotic Perception and Autonomy](https://mlsanity.com/paper/2511.11777/) (2025)
- [Robust Scene Transfer for PointGoal Navigation via Privileged Sensor Guided Contrastive Learning](https://mlsanity.com/paper/2606.05506/) (2026)
- [Resilience Matters for Embodied Agents System: New Metrics, Systematic Evaluation, and Optimization](https://mlsanity.com/paper/2608.23839/) (2026)
- [RTNav: Towards Real-Time Zero-Shot Object Navigation](https://mlsanity.com/paper/2608.26496/) (2026)
- [Learning Reliable Parking Policies via Offline Reinforcement Learning with Quantized Action Representations](https://mlsanity.com/paper/2609.19894/) (2026)

## Abstract (arXiv)

We present Success weighted by Completion Time (SCT), a new metric for evaluating navigation performance for mobile robots. Several related works on navigation have used Success weighted by Path Length (SPL) as the primary method of evaluating the path an agent makes to a goal location, but SPL is limited in its ability to properly evaluate agents with complex dynamics. In contrast, SCT explicitly takes the agent's dynamics model into consideration, and aims to accurately capture how well the agent has approximated the fastest navigation behavior afforded by its dynamics. While several embodied navigation works use point-turn dynamics, we focus on unicycle-cart dynamics for our agent, which better exemplifies the dynamics model of popular mobile robotics platforms (e.g., LoCoBot, TurtleBot, Fetch, etc.). We also present RRT*-Unicycle, an algorithm for unicycle dynamics that estimates the fastest collision-free path and completion time from a starting pose to a goal location in an environment containing obstacles. We experiment with deep reinforcement learning and reward shaping to train and compare the navigation performance of agents with different dynamics models. In evaluating these agents, we show that in contrast to SPL, SCT is able to capture the advantages in navigation speed a unicycle model has over a simpler point-turn model of dynamics. Lastly, we show that we can successfully deploy our trained models and algorithms outside of simulation in the real world. We embody our agents in an real robot to navigate an apartment, and show that they can generalize in a zero-shot manner.
