# (Genetically) Improving Novelty in Procedural Story Generation

arXiv: https://arxiv.org/abs/2103.06935 · HTML: https://mlsanity.com/paper/2103.06935/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Mar 2021.

## Built on by (most cited first, 1 of 1)

- [The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games](https://mlsanity.com/paper/2311.04710/) (2023)

## Abstract (arXiv)

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary algorithms to be applied to this domain for intelligently constructing game narratives. This paper describes a conceptual procedure for applying genetic improvement to a grammar-driven procedural narrative within the context of a browser-based game.
