# HumanGAN: A Generative Model of Humans Images

arXiv: https://arxiv.org/abs/2103.06902 · HTML: https://mlsanity.com/paper/2103.06902/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 56 references that are in the map.
- First posted on arXiv 11 Mar 2021.

## Builds on (most cited first, 30 of 44)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [SphereFace: Deep Hypersphere Embedding for Face Recognition](https://mlsanity.com/paper/1704.08063/) (2017)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Unsupervised Image-to-Image Translation Networks](https://mlsanity.com/paper/1703.00848/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Toward Multimodal Image-to-Image Translation](https://mlsanity.com/paper/1711.11586/) (2017)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)

## Built on by (most cited first, 30 of 47)

- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [EVA3D: Compositional 3D Human Generation from 2D Image Collections](https://mlsanity.com/paper/2210.04888/) (2022)
- [Animatable Neural Radiance Fields from Monocular RGB Videos](https://mlsanity.com/paper/2106.13629/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [gDNA: Towards Generative Detailed Neural Avatars](https://mlsanity.com/paper/2201.04123/) (2022)
- [Text2Performer: Text-Driven Human Video Generation](https://mlsanity.com/paper/2304.08483/) (2023)
- [Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN](https://mlsanity.com/paper/2111.10544/) (2021)
- [Large Language Models for Medicine: A Survey](https://mlsanity.com/paper/2405.13055/) (2024)
- [Towards Garment Sewing Pattern Reconstruction from a Single Image](https://mlsanity.com/paper/2311.04218/) (2023)
- [PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation](https://mlsanity.com/paper/2312.04559/) (2023)
- [HumanGen: Generating Human Radiance Fields with Explicit Priors](https://mlsanity.com/paper/2212.05321/) (2022)
- [3D-Aware Semantic-Guided Generative Model for Human Synthesis](https://mlsanity.com/paper/2112.01422/) (2021)
- [Underwater Light Field Retention : Neural Rendering for Underwater Imaging](https://mlsanity.com/paper/2203.11006/) (2022)
- [Dressing in the Wild by Watching Dance Videos](https://mlsanity.com/paper/2203.15320/) (2022)
- [Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors](https://mlsanity.com/paper/2302.01162/) (2023)
- [3DHumanGAN: 3D-Aware Human Image Generation with 3D Pose Mapping](https://mlsanity.com/paper/2212.07378/) (2022)
- [StructLDM: Structured Latent Diffusion for 3D Human Generation](https://mlsanity.com/paper/2404.01241/) (2024)
- [AnonySIGN: Novel Human Appearance Synthesis for Sign Language Video Anonymisation](https://mlsanity.com/paper/2107.10685/) (2021)
- [PASTA-GAN++: A Versatile Framework for High-Resolution Unpaired Virtual Try-on](https://mlsanity.com/paper/2207.13475/) (2022)
- [HumanDiffusion: a Coarse-to-Fine Alignment Diffusion Framework for Controllable Text-Driven Person Image Generation](https://mlsanity.com/paper/2211.06235/) (2022)
- [Relightable Neural Human Assets from Multi-view Gradient Illuminations](https://mlsanity.com/paper/2212.07648/) (2022)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [A Two-stage Personalized Virtual Try-on Framework with Shape Control and Texture Guidance](https://mlsanity.com/paper/2312.15480/) (2023)
- [GAN2X: Non-Lambertian Inverse Rendering of Image GANs](https://mlsanity.com/paper/2206.09244/) (2022)
- [Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks](https://mlsanity.com/paper/2305.00936/) (2023)
- [VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis](https://mlsanity.com/paper/2309.04800/) (2023)
- [SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes](https://mlsanity.com/paper/2308.10638/) (2023)
- [Global-Local Image Perceptual Score (GLIPS): Evaluating Photorealistic Quality of AI-Generated Images](https://mlsanity.com/paper/2405.09426/) (2024)

## Abstract (arXiv)

Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not allow convenient control of semantically-relevant individual parts of the image, and is not able to draw samples that only differ in partial aspects, such as clothing style. We address these limitations and present a generative model for images of dressed humans offering control over pose, local body part appearance and garment style. This is the first method to solve various aspects of human image generation such as global appearance sampling, pose transfer, parts and garment transfer, and parts sampling jointly in a unified framework. As our model encodes part-based latent appearance vectors in a normalized pose-independent space and warps them to different poses, it preserves body and clothing appearance under varying posture. Experiments show that our flexible and general generative method outperforms task-specific baselines for pose-conditioned image generation, pose transfer and part sampling in terms of realism and output resolution.
