# Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis

arXiv: https://arxiv.org/abs/2103.05558 · HTML: https://mlsanity.com/paper/2103.05558/

## Key facts

- Cited by 49 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 57 references that are in the map.
- First posted on arXiv 9 Mar 2021.

## Builds on (most cited first, 30 of 41)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Fast Graph Representation Learning with PyTorch Geometric](https://mlsanity.com/paper/1903.02428/) (2019)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [MoleculeNet: A Benchmark for Molecular Machine Learning](https://mlsanity.com/paper/1703.00564/) (2017)
- [Revisiting Semi-Supervised Learning with Graph Embeddings](https://mlsanity.com/paper/1603.08861/) (2016)
- [PointRCNN: 3D Object Proposal Generation and Detection from Point Cloud](https://mlsanity.com/paper/1812.04244/) (2018)
- [RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Clouds](https://mlsanity.com/paper/1911.11236/) (2019)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [PIXOR: Real-time 3D Object Detection from Point Clouds](https://mlsanity.com/paper/1902.06326/) (2019)
- [Point-GNN: Graph Neural Network for 3D Object Detection in a Point Cloud](https://mlsanity.com/paper/2003.01251/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [PointGroup: Dual-Set Point Grouping for 3D Instance Segmentation](https://mlsanity.com/paper/2004.01658/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Context Encoding for Semantic Segmentation](https://mlsanity.com/paper/1803.08904/) (2018)
- [Volumetric and Multi-View CNNs for Object Classification on 3D Data](https://mlsanity.com/paper/1604.03265/) (2016)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)

## Built on by (most cited first, 30 of 49)

- [Walk in the Cloud: Learning Curves for Point Clouds Shape Analysis](https://mlsanity.com/paper/2105.01288/) (2021)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuning](https://mlsanity.com/paper/2208.08165/) (2022)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [PyG 2.0: Scalable Learning on Real World Graphs](https://mlsanity.com/paper/2507.16991/) (2025)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [Spatiality-guided Transformer for 3D Dense Captioning on Point Clouds](https://mlsanity.com/paper/2204.10688/) (2022)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)
- [T2SG: Traffic Topology Scene Graph for Topology Reasoning in Autonomous Driving](https://mlsanity.com/paper/2411.18894/) (2024)
- [(2.5+1)D Spatio-Temporal Scene Graphs for Video Question Answering](https://mlsanity.com/paper/2202.09277/) (2022)
- [SGAligner : 3D Scene Alignment with Scene Graphs](https://mlsanity.com/paper/2304.14880/) (2023)
- [SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs](https://mlsanity.com/paper/2404.00469/) (2024)
- [SGFormer: Semantic Graph Transformer for Point Cloud-based 3D Scene Graph Generation](https://mlsanity.com/paper/2303.11048/) (2023)
- [3D Medical Point Transformer: Introducing Convolution to Attention Networks for Medical Point Cloud Analysis](https://mlsanity.com/paper/2112.04863/) (2021)
- [SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction](https://mlsanity.com/paper/2309.15702/) (2023)
- [Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction](https://mlsanity.com/paper/2310.16494/) (2023)
- [Comprehensive Visual Question Answering on Point Clouds through Compositional Scene Manipulation](https://mlsanity.com/paper/2112.11691/) (2021)
- [Explainability in Graph Neural Networks: An Experimental Survey](https://mlsanity.com/paper/2203.09258/) (2022)
- [Universal Scene Graph Generation](https://mlsanity.com/paper/2503.15005/) (2025)
- [White Matter Tracts are Point Clouds: Neuropsychological Score Prediction and Critical Region Localization via Geometric Deep Learning](https://mlsanity.com/paper/2207.02402/) (2022)
- [FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images](https://mlsanity.com/paper/2507.19993/) (2025)
- [Language-Assisted 3D Feature Learning for Semantic Scene Understanding](https://mlsanity.com/paper/2211.14091/) (2022)
- [Rethinking Rotation Invariance with Point Cloud Registration](https://mlsanity.com/paper/2301.00149/) (2022)
- [Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labeling](https://mlsanity.com/paper/2404.02527/) (2024)
- [Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Images](https://mlsanity.com/paper/2508.06546/) (2025)
- [Explore Contextual Information for 3D Scene Graph Generation](https://mlsanity.com/paper/2210.06240/) (2022)
- [3D Shape Knowledge Graph for Cross-domain 3D Shape Retrieval](https://mlsanity.com/paper/2210.15136/) (2022)
- [Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Prediction](https://mlsanity.com/paper/2510.04714/) (2025)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences](https://mlsanity.com/paper/2602.02974/) (2026)

## Abstract (arXiv)

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation (mathbfSGGpoint) framework to effectively bridge perception and reasoning to achieve scene understanding via three sequential stages, namely scene graph construction, reasoning, and inference. Within the reasoning stage, an EDGE-oriented Graph Convolutional Network (textttEdgeGCN) is created to exploit multi-dimensional edge features for explicit relationship modeling, together with the exploration of two associated twinning interaction mechanisms between nodes and edges for the independent evolution of scene graph representations. Overall, our integrated mathbfSGGpoint framework is established to seek and infer scene structures of interest from both real-world and synthetic 3D point-based scenes. Our experimental results show promising edge-oriented reasoning effects on scene graph generation studies. We also demonstrate our method advantage on several traditional graph representation learning benchmark datasets, including the node-wise classification on citation networks and whole-graph recognition problems for molecular analysis.
