# Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack

arXiv: https://arxiv.org/abs/2103.05347 · HTML: https://mlsanity.com/paper/2103.05347/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 55 references that are in the map.
- First posted on arXiv 9 Mar 2021.

## Builds on (most cited first, 30 of 34)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [DeepFool: a simple and accurate method to fool deep neural networks](https://mlsanity.com/paper/1511.04599/) (2015)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [The Limitations of Deep Learning in Adversarial Settings](https://mlsanity.com/paper/1511.07528/) (2015)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Defense against Adversarial Attacks Using High-Level Representation Guided Denoiser](https://mlsanity.com/paper/1712.02976/) (2017)
- [Adversarial Attack on Graph Structured Data](https://mlsanity.com/paper/1806.02371/) (2018)
- [Generating Adversarial Examples with Adversarial Networks](https://mlsanity.com/paper/1801.02610/) (2018)
- [Adversarial Attacks and Defenses in Images, Graphs and Text: A Review](https://mlsanity.com/paper/1909.08072/) (2019)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Spatially Transformed Adversarial Examples](https://mlsanity.com/paper/1801.02612/) (2018)
- [The Space of Transferable Adversarial Examples](https://mlsanity.com/paper/1704.03453/) (2017)
- [Generating 3D Adversarial Point Clouds](https://mlsanity.com/paper/1809.07016/) (2018)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Enhancing Adversarial Example Transferability with an Intermediate Level Attack](https://mlsanity.com/paper/1907.10823/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Adversarial Attacks Beyond the Image Space](https://mlsanity.com/paper/1711.07183/) (2017)
- [Sparse Adversarial Perturbations for Videos](https://mlsanity.com/paper/1803.02536/) (2018)
- [Adversarial Attacks on Deep Neural Networks for Time Series Classification](https://mlsanity.com/paper/1903.07054/) (2019)
- [Adversarial Attacks on Time Series](https://mlsanity.com/paper/1902.10755/) (2019)
- [Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling](https://mlsanity.com/paper/1908.07214/) (2019)
- [Adversarial Attack on Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1909.06500/) (2019)

## Built on by (most cited first, 24 of 24)

- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [Perceptual Attacks of No-Reference Image Quality Models with Human-in-the-Loop](https://mlsanity.com/paper/2210.00933/) (2022)
- [Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2105.01563/) (2021)
- [Efficient Robustness Assessment via Adversarial Spatial-Temporal Focus on Videos](https://mlsanity.com/paper/2301.00896/) (2023)
- [Adversarial Visual Robustness by Causal Intervention](https://mlsanity.com/paper/2106.09534/) (2021)
- [Adversarial Bone Length Attack on Action Recognition](https://mlsanity.com/paper/2109.05830/) (2021)
- [Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient](https://mlsanity.com/paper/2308.05681/) (2023)
- [Defending Black-box Skeleton-based Human Activity Classifiers](https://mlsanity.com/paper/2203.04713/) (2022)
- [Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack](https://mlsanity.com/paper/2211.11312/) (2022)
- [Towards Physical World Backdoor Attacks against Skeleton Action Recognition](https://mlsanity.com/paper/2408.08671/) (2024)
- [TASAR: Transfer-based Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2409.02483/) (2024)
- [From Movements to Metrics: Evaluating Explainable AI Methods in Skeleton-Based Human Activity Recognition](https://mlsanity.com/paper/2402.12790/) (2024)
- [Anonymization for Skeleton Action Recognition](https://mlsanity.com/paper/2111.15129/) (2021)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)
- [Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2305.17939/) (2023)
- [Recovering Complete Actions for Cross-dataset Skeleton Action Recognition](https://mlsanity.com/paper/2410.23641/) (2024)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [Post-train Black-box Defense via Bayesian Boundary Correction](https://mlsanity.com/paper/2306.16979/) (2023)
- [Adversarially Robust Deepfake Detection via Adversarial Feature Similarity Learning](https://mlsanity.com/paper/2403.08806/) (2024)
- [Emotion Loss Attacking: Adversarial Attack Perception for Skeleton based on Multi-dimensional Features](https://mlsanity.com/paper/2406.19815/) (2024)
- [Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space](https://mlsanity.com/paper/2407.08572/) (2024)
- [LatentStealth: Unnoticeable and Efficient Adversarial Attacks on Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2505.12009/) (2025)
- [Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition](https://mlsanity.com/paper/2606.13022/) (2026)
- [QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/2610.13281/) (2026)

## Abstract (arXiv)

Action recognition has been heavily employed in many applications such as autonomous vehicles, surveillance, etc, where its robustness is a primary concern. In this paper, we examine the robustness of state-of-the-art action recognizers against adversarial attack, which has been rarely investigated so far. To this end, we propose a new method to attack action recognizers that rely on 3D skeletal motion. Our method involves an innovative perceptual loss that ensures the imperceptibility of the attack. Empirical studies demonstrate that our method is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Our method shows that adversarial attack on 3D skeletal motions, one type of time-series data, is significantly different from traditional adversarial attack problems. Its success raises serious concern on the robustness of action recognizers and provides insights on potential improvements.
