# Behavior-Driven Synthesis of Human Dynamics

arXiv: https://arxiv.org/abs/2103.04677 · HTML: https://mlsanity.com/paper/2103.04677/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 73 references that are in the map.
- First posted on arXiv 8 Mar 2021.

## Builds on (most cited first, 30 of 53)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [Normalizing Flows for Probabilistic Modeling and Inference](https://mlsanity.com/paper/1912.02762/) (2019)
- [Deep Learning and the Information Bottleneck Principle](https://mlsanity.com/paper/1503.02406/) (2015)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [Generating Sentences from a Continuous Space](https://mlsanity.com/paper/1511.06349/) (2015)
- [Real-world Anomaly Detection in Surveillance Videos](https://mlsanity.com/paper/1801.04264/) (2018)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [Variational Lossy Autoencoder](https://mlsanity.com/paper/1611.02731/) (2016)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Unsupervised Learning of Disentangled Representations from Video](https://mlsanity.com/paper/1705.10915/) (2017)

## Built on by (most cited first, 14 of 14)

- [ImageBART: Bidirectional Context with Multinomial Diffusion for Autoregressive Image Synthesis](https://mlsanity.com/paper/2108.08827/) (2021)
- [BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction](https://mlsanity.com/paper/2211.14304/) (2022)
- [HumanMAC: Masked Motion Completion for Human Motion Prediction](https://mlsanity.com/paper/2302.03665/) (2023)
- [Stochastic Image-to-Video Synthesis using cINNs](https://mlsanity.com/paper/2105.04551/) (2021)
- [iPOKE: Poking a Still Image for Controlled Stochastic Video Synthesis](https://mlsanity.com/paper/2107.02790/) (2021)
- [Understanding Object Dynamics for Interactive Image-to-Video Synthesis](https://mlsanity.com/paper/2106.11303/) (2021)
- [Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting](https://mlsanity.com/paper/2312.08983/) (2023)
- [CoMusion: Towards Consistent Stochastic Human Motion Prediction via Motion Diffusion](https://mlsanity.com/paper/2305.12554/) (2023)
- [Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games](https://mlsanity.com/paper/2107.05617/) (2021)
- [SCVRL: Shuffled Contrastive Video Representation Learning](https://mlsanity.com/paper/2205.11710/) (2022)
- [MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning](https://mlsanity.com/paper/2411.16964/) (2024)
- [Learning Disentangled Representations for Controllable Human Motion Prediction](https://mlsanity.com/paper/2207.01388/) (2022)
- [FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations](https://mlsanity.com/paper/2211.14309/) (2022)
- [Stochastic Human Motion Prediction with Memory of Action Transition and Action Characteristic](https://mlsanity.com/paper/2507.04062/) (2025)

## Abstract (arXiv)

Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or merely changing the appearance of the depicted persons, thus not being able to exercise control over their actual behavior during the synthesis process. In contrast, controlled behavior synthesis and transfer across individuals requires a deep understanding of body dynamics and calls for a representation of behavior that is independent of appearance and also of specific postures. In this work, we present a model for human behavior synthesis which learns a dedicated representation of human dynamics independent of postures. Using this representation, we are able to change the behavior of a person depicted in an arbitrary posture, or to even directly transfer behavior observed in a given video sequence. To this end, we propose a conditional variational framework which explicitly disentangles posture from behavior. We demonstrate the effectiveness of our approach on this novel task, evaluating capturing, transferring, and sampling fine-grained, diverse behavior, both quantitatively and qualitatively. Project page is available at https://cutt.ly/5l7rXEp
