# Off-Belief Learning

arXiv: https://arxiv.org/abs/2103.04000 · HTML: https://mlsanity.com/paper/2103.04000/

## Key facts

- Cited by 75 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 29 references that are in the map.
- First posted on arXiv 6 Mar 2021.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [TorchBeast: A PyTorch Platform for Distributed RL](https://mlsanity.com/paper/1910.03552/) (2019)
- [Multi-Agent Common Knowledge Reinforcement Learning](https://mlsanity.com/paper/1810.11702/) (2018)

## Built on by (most cited first, 30 of 75)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Secret Collusion among AI Agents: Multi-Agent Deception via Steganography](https://mlsanity.com/paper/2402.07510/) (2024)
- [Simplifying Deep Temporal Difference Learning](https://mlsanity.com/paper/2407.04811/) (2024)
- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [Language Instructed Reinforcement Learning for Human-AI Coordination](https://mlsanity.com/paper/2304.07297/) (2023)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://mlsanity.com/paper/2207.07166/) (2022)
- [The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Models](https://mlsanity.com/paper/2204.10759/) (2022)
- [Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination](https://mlsanity.com/paper/2201.12436/) (2022)
- [Refining Minimax Regret for Unsupervised Environment Design](https://mlsanity.com/paper/2402.12284/) (2024)
- [Stabilizing Unsupervised Environment Design with a Learned Adversary](https://mlsanity.com/paper/2308.10797/) (2023)
- [Human-compatible driving partners through data-regularized self-play reinforcement learning](https://mlsanity.com/paper/2403.19648/) (2024)
- [Grounding Aleatoric Uncertainty for Unsupervised Environment Design](https://mlsanity.com/paper/2207.05219/) (2022)
- [Equivariant Networks for Zero-Shot Coordination](https://mlsanity.com/paper/2210.12124/) (2022)
- [OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination](https://mlsanity.com/paper/2503.17821/) (2025)
- [Adaptive Coordination in Social Embodied Rearrangement](https://mlsanity.com/paper/2306.00087/) (2023)
- [Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution](https://mlsanity.com/paper/2208.04957/) (2022)
- [Mimetic Models: Ethical Implications of AI that Acts Like You](https://mlsanity.com/paper/2207.09394/) (2022)
- [Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings](https://mlsanity.com/paper/2106.09086/) (2021)
- [Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of Hanabi](https://mlsanity.com/paper/2308.10284/) (2023)
- [minimax: Efficient Baselines for Autocurricula in JAX](https://mlsanity.com/paper/2311.12716/) (2023)
- [AssistanceZero: Scalably Solving Assistance Games](https://mlsanity.com/paper/2504.07091/) (2025)
- [Human-AI Coordination via Human-Regularized Search and Learning](https://mlsanity.com/paper/2210.05125/) (2022)
- [Ad-Hoc Human-AI Coordination Challenge](https://mlsanity.com/paper/2506.21490/) (2025)
- [On-the-fly Strategy Adaptation for ad-hoc Agent Coordination](https://mlsanity.com/paper/2203.08015/) (2022)
- [A Hierarchical Approach to Population Training for Human-AI Collaboration](https://mlsanity.com/paper/2305.16708/) (2023)
- [Efficient Human-AI Coordination via Preparatory Language-based Convention](https://mlsanity.com/paper/2311.00416/) (2023)

## Abstract (arXiv)

The standard problem setting in Dec-POMDPs is self-play, where the goal is to find a set of policies that play optimally together. Policies learned through self-play may adopt arbitrary conventions and implicitly rely on multi-step reasoning based on fragile assumptions about other agents' actions and thus fail when paired with humans or independently trained agents at test time. To address this, we present off-belief learning (OBL). At each timestep OBL agents follow a policy π1 that is optimized assuming past actions were taken by a given, fixed policy (π0), but assuming that future actions will be taken by π1. When π0 is uniform random, OBL converges to an optimal policy that does not rely on inferences based on other agents' behavior (an optimal grounded policy). OBL can be iterated in a hierarchy, where the optimal policy from one level becomes the input to the next, thereby introducing multi-level cognitive reasoning in a controlled manner. Unlike existing approaches, which may converge to any equilibrium policy, OBL converges to a unique policy, making it suitable for zero-shot coordination (ZSC). OBL can be scaled to high-dimensional settings with a fictitious transition mechanism and shows strong performance in both a toy-setting and the benchmark human-AI & ZSC problem Hanabi.
