# AudioVisual Speech Synthesis: A brief literature review

arXiv: https://arxiv.org/abs/2103.03927 · HTML: https://mlsanity.com/paper/2103.03927/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 66 references that are in the map.
- First posted on arXiv 18 Feb 2021.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Masked Autoregressive Flow for Density Estimation](https://mlsanity.com/paper/1705.07057/) (2017)
- [Improving Variational Inference with Inverse Autoregressive Flow](https://mlsanity.com/paper/1606.04934/) (2016)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Do Deep Nets Really Need to be Deep?](https://mlsanity.com/paper/1312.6184/) (2013)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [WaveGlow: A Flow-based Generative Network for Speech Synthesis](https://mlsanity.com/paper/1811.00002/) (2018)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [AUTOVC: Zero-Shot Voice Style Transfer with Only Autoencoder Loss](https://mlsanity.com/paper/1905.05879/) (2019)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [SampleRNN: An Unconditional End-to-End Neural Audio Generation Model](https://mlsanity.com/paper/1612.07837/) (2016)
- [LPCNet: Improving Neural Speech Synthesis Through Linear Prediction](https://mlsanity.com/paper/1810.11846/) (2018)
- [High Fidelity Speech Synthesis with Adversarial Networks](https://mlsanity.com/paper/1909.11646/) (2019)
- [Deep Voice 2: Multi-Speaker Neural Text-to-Speech](https://mlsanity.com/paper/1705.08947/) (2017)
- [ClariNet: Parallel Wave Generation in End-to-End Text-to-Speech](https://mlsanity.com/paper/1807.07281/) (2018)
- [VisemeNet: Audio-Driven Animator-Centric Speech Animation](https://mlsanity.com/paper/1805.09488/) (2018)
- [FloWaveNet : A Generative Flow for Raw Audio](https://mlsanity.com/paper/1811.02155/) (2018)

## Abstract (arXiv)

This brief literature review studies the problem of audiovisual speech synthesis, which is the problem of generating an animated talking head given a text as input. Due to the high complexity of this problem, we approach it as the composition of two problems. Specifically, that of Text-to-Speech (TTS) synthesis as well as the voice-driven talking head animation. For TTS, we present models that are used to map text to intermediate acoustic representations, e.g. mel-spectrograms, as well as models that generate voice signals conditioned on these intermediate representations, i.e vocoders. For the talking-head animation problem, we categorize approaches based on whether they produce human faces or anthropomorphic figures. An attempt is also made to discuss the importance of the choice of facial models in the second case. Throughout the review, we briefly describe the most important work in audiovisual speech synthesis, trying to highlight the advantages and disadvantages of the various approaches.
