# Continuous Coordination As a Realistic Scenario for Lifelong Learning

arXiv: https://arxiv.org/abs/2103.03216 · HTML: https://mlsanity.com/paper/2103.03216/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 59 references that are in the map.
- First posted on arXiv 4 Mar 2021.

## Builds on (most cited first, 30 of 39)

- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Invariant Risk Minimization](https://mlsanity.com/paper/1907.02893/) (2019)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Memory Aware Synapses: Learning what (not) to forget](https://mlsanity.com/paper/1711.09601/) (2017)
- [Efficient Lifelong Learning with A-GEM](https://mlsanity.com/paper/1812.00420/) (2018)
- [Riemannian Walk for Incremental Learning: Understanding Forgetting and Intransigence](https://mlsanity.com/paper/1801.10112/) (2018)
- [An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networks](https://mlsanity.com/paper/1312.6211/) (2013)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Progress & Compress: A scalable framework for continual learning](https://mlsanity.com/paper/1805.06370/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [CORe50: a New Dataset and Benchmark for Continuous Object Recognition](https://mlsanity.com/paper/1705.03550/) (2017)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Understanding the Role of Training Regimes in Continual Learning](https://mlsanity.com/paper/2006.06958/) (2020)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)
- [A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning](https://mlsanity.com/paper/1806.07937/) (2018)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAM](https://mlsanity.com/paper/1911.05603/) (2019)
- [Cooperating with Machines](https://mlsanity.com/paper/1703.06207/) (2017)

## Built on by (most cited first, 30 of 32)

- [A Comprehensive Survey of Continual Learning: Theory, Method and Application](https://mlsanity.com/paper/2302.00487/) (2023)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Same State, Different Task: Continual Reinforcement Learning without Interference](https://mlsanity.com/paper/2106.02940/) (2021)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://mlsanity.com/paper/2207.07166/) (2022)
- [Position: Theory of Mind Benchmarks are Broken for Large Language Models](https://mlsanity.com/paper/2412.19726/) (2024)
- [Learning with Recoverable Forgetting](https://mlsanity.com/paper/2207.08224/) (2022)
- [How to Reuse and Compose Knowledge for a Lifetime of Tasks: A Survey on Continual Learning and Functional Composition](https://mlsanity.com/paper/2207.07730/) (2022)
- [Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem](https://mlsanity.com/paper/2402.02868/) (2024)
- [CompoSuite: A Compositional Reinforcement Learning Benchmark](https://mlsanity.com/paper/2207.04136/) (2022)
- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [Hierarchical Multi-agent Reinforcement Learning for Cyber Network Defense](https://mlsanity.com/paper/2410.17351/) (2024)
- [Equivariant Networks for Zero-Shot Coordination](https://mlsanity.com/paper/2210.12124/) (2022)
- [Dealing With Non-stationarity in Decentralized Cooperative Multi-Agent Deep Reinforcement Learning via Multi-Timescale Learning](https://mlsanity.com/paper/2302.02792/) (2023)
- [Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-2](https://mlsanity.com/paper/2208.05056/) (2022)
- [Multi-agent Continual Coordination via Progressive Task Contextualization](https://mlsanity.com/paper/2305.13937/) (2023)
- [MEAL: A Benchmark for Continual Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.14990/) (2025)
- [Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of Hanabi](https://mlsanity.com/paper/2308.10284/) (2023)
- [On-the-fly Strategy Adaptation for ad-hoc Agent Coordination](https://mlsanity.com/paper/2203.08015/) (2022)
- [ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork](https://mlsanity.com/paper/2505.23686/) (2025)
- [A Generalist Hanabi Agent](https://mlsanity.com/paper/2503.14555/) (2025)
- [Cogment: Open Source Framework For Distributed Multi-actor Training, Deployment & Operations](https://mlsanity.com/paper/2106.11345/) (2021)
- [Learning Complex Teamwork Tasks Using a Given Sub-task Decomposition](https://mlsanity.com/paper/2302.04944/) (2023)
- [Selective Reincarnation: Offline-to-Online Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.00977/) (2023)
- [Hebbian Continual Representation Learning](https://mlsanity.com/paper/2207.04874/) (2022)
- [In Pursuit of Predictive Models of Human Preferences Toward AI Teammates](https://mlsanity.com/paper/2503.15516/) (2025)
- [CurLL: A Developmental Framework to Evaluate Continual Learning in Language Models](https://mlsanity.com/paper/2510.13008/) (2025)
- [On the Fundamental Limitations of Decentralized Learnable Reward Shaping in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2511.00034/) (2025)
- [Human-Machine Teaming for UAVs: An Experimentation Platform](https://mlsanity.com/paper/2312.11718/) (2023)

## Abstract (arXiv)

Current deep reinforcement learning (RL) algorithms are still highly task-specific and lack the ability to generalize to new environments. Lifelong learning (LLL), however, aims at solving multiple tasks sequentially by efficiently transferring and using knowledge between tasks. Despite a surge of interest in lifelong RL in recent years, the lack of a realistic testbed makes robust evaluation of LLL algorithms difficult. Multi-agent RL (MARL), on the other hand, can be seen as a natural scenario for lifelong RL due to its inherent non-stationarity, since the agents' policies change over time. In this work, we introduce a multi-agent lifelong learning testbed that supports both zero-shot and few-shot settings. Our setup is based on Hanabi -- a partially-observable, fully cooperative multi-agent game that has been shown to be challenging for zero-shot coordination. Its large strategy space makes it a desirable environment for lifelong RL tasks. We evaluate several recent MARL methods, and benchmark state-of-the-art LLL algorithms in limited memory and computation regimes to shed light on their strengths and weaknesses. This continual learning paradigm also provides us with a pragmatic way of going beyond centralized training which is the most commonly used training protocol in MARL. We empirically show that the agents trained in our setup are able to coordinate well with unseen agents, without any additional assumptions made by previous works. The code and all pre-trained models are available at https://github.com/chandar-lab/Lifelong-Hanabi.
