# Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings

arXiv: https://arxiv.org/abs/2103.02886 · HTML: https://mlsanity.com/paper/2103.02886/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 4 Mar 2021.

## Builds on (most cited first, 30 of 45)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [How transferable are features in deep neural networks?](https://mlsanity.com/paper/1411.1792/) (2014)
- [Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfer](https://mlsanity.com/paper/1612.03928/) (2016)
- [SqueezeNet: AlexNet-level accuracy with 50x fewer parameters and <0.5MB model size](https://mlsanity.com/paper/1602.07360/) (2016)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [What is the State of Neural Network Pruning?](https://mlsanity.com/paper/2003.03033/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [MobileBERT: a Compact Task-Agnostic BERT for Resource-Limited Devices](https://mlsanity.com/paper/2004.02984/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Insights on representational similarity in neural networks with canonical correlation](https://mlsanity.com/paper/1806.05759/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)

## Built on by (most cited first, 12 of 12)

- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)
- [Small batch deep reinforcement learning](https://mlsanity.com/paper/2310.03882/) (2023)
- [Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?](https://mlsanity.com/paper/2206.05266/) (2022)
- [Memory-efficient Reinforcement Learning with Value-based Knowledge Consolidation](https://mlsanity.com/paper/2205.10868/) (2022)
- [Fractional Transfer Learning for Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2108.06526/) (2021)
- [Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2205.14410/) (2022)
- [Generalization in Visual Reinforcement Learning with the Reward Sequence Distribution](https://mlsanity.com/paper/2302.09601/) (2023)
- [On The Transferability of Deep-Q Networks](https://mlsanity.com/paper/2110.02639/) (2021)
- [Actively Learning Costly Reward Functions for Reinforcement Learning](https://mlsanity.com/paper/2211.13260/) (2022)
- [Uncertainty-aware transfer across tasks using hybrid model-based successor feature reinforcement learning](https://mlsanity.com/paper/2310.10818/) (2023)
- [Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow](https://mlsanity.com/paper/2512.20513/) (2025)
- [Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning](https://mlsanity.com/paper/2608.17373/) (2026)

## Abstract (arXiv)

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional images, enabling an adaptive increase in the replay buffer capacity, a useful technique in constrained-memory settings. In our experiments, we show that SEER does not degrade the performance of RL agents while significantly saving computation and memory across a diverse set of DeepMind Control environments and Atari games.
