# Learning Asynchronous and Sparse Human-Object Interaction in Videos

arXiv: https://arxiv.org/abs/2103.02758 · HTML: https://mlsanity.com/paper/2103.02758/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 3 Mar 2021.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Learning Human-Object Interactions by Graph Parsing Neural Networks](https://mlsanity.com/paper/1808.07962/) (2018)
- [Learning Regularity in Skeleton Trajectories for Anomaly Detection in Videos](https://mlsanity.com/paper/1903.03295/) (2019)
- [Event-based Asynchronous Sparse Convolutional Networks](https://mlsanity.com/paper/2003.09148/) (2020)
- [Phased LSTM: Accelerating Recurrent Network Training for Long or Event-based Sequences](https://mlsanity.com/paper/1610.09513/) (2016)
- [Segmental Spatiotemporal CNNs for Fine-grained Action Segmentation](https://mlsanity.com/paper/1602.02995/) (2016)
- [EventNet: Asynchronous Recursive Event Processing](https://mlsanity.com/paper/1812.07045/) (2018)
- [Skip RNN: Learning to Skip State Updates in Recurrent Neural Networks](https://mlsanity.com/paper/1708.06834/) (2017)
- [Intra- and Inter-Action Understanding via Temporal Action Parsing](https://mlsanity.com/paper/2005.10229/) (2020)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation](https://mlsanity.com/paper/1811.10575/) (2018)
- [Predicting Human Activities Using Stochastic Grammar](https://mlsanity.com/paper/1708.00945/) (2017)
- [Segmental Recurrent Neural Networks](https://mlsanity.com/paper/1511.06018/) (2015)
- [Generalized Earley Parser: Bridging Symbolic Grammars and Sequence Data for Future Prediction](https://mlsanity.com/paper/1806.03497/) (2018)
- [Learning to Abstract and Predict Human Actions](https://mlsanity.com/paper/2008.09234/) (2020)

## Built on by (most cited first, 16 of 16)

- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Towards Digital Twin Oriented Modelling of Complex Networked Systems and Their Dynamics: A Comprehensive Survey](https://mlsanity.com/paper/2202.09363/) (2022)
- [Human-Centric Transformer for Domain Adaptive Action Recognition](https://mlsanity.com/paper/2407.10860/) (2024)
- [Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network](https://mlsanity.com/paper/2410.07912/) (2024)
- [From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2407.00917/) (2024)
- [Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks](https://mlsanity.com/paper/2410.07917/) (2024)
- [Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2506.03440/) (2025)
- [IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction](https://mlsanity.com/paper/2605.01666/) (2026)
- [Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction](https://mlsanity.com/paper/2307.12729/) (2023)
- [Reference-free Human-Object Interaction Editing](https://mlsanity.com/paper/2503.09130/) (2025)
- [Towards Open-World Human Action Segmentation Using Graph Convolutional Networks](https://mlsanity.com/paper/2507.00756/) (2025)
- [SkipSNN: Efficiently Classifying Spike Trains with Event-attention](https://mlsanity.com/paper/2411.05806/) (2024)
- [Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder](https://mlsanity.com/paper/2503.12034/) (2025)
- [Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation](https://mlsanity.com/paper/2507.00752/) (2025)
- [Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planning](https://mlsanity.com/paper/2601.11460/) (2026)
- [Efficient Human-Contact Representation for Human-Scene Interaction](https://mlsanity.com/paper/2608.09388/) (2026)

## Abstract (arXiv)

Human activities can be learned from video. With effective modeling it is possible to discover not only the action labels but also the temporal structures of the activities such as the progression of the sub-activities. Automatically recognizing such structure from raw video signal is a new capability that promises authentic modeling and successful recognition of human-object interactions. Toward this goal, we introduce Asynchronous-Sparse Interaction Graph Networks (ASSIGN), a recurrent graph network that is able to automatically detect the structure of interaction events associated with entities in a video scene. ASSIGN pioneers learning of autonomous behavior of video entities including their dynamic structure and their interaction with the coexisting neighbors. Entities' lives in our model are asynchronous to those of others therefore more flexible in adaptation to complex scenarios. Their interactions are sparse in time hence more faithful to the true underlying nature and more robust in inference and learning. ASSIGN is tested on human-object interaction recognition and shows superior performance in segmenting and labeling of human sub-activities and object affordances from raw videos. The native ability for discovering temporal structures of the model also eliminates the dependence on external segmentation that was previously mandatory for this task.
