# Domain and View-point Agnostic Hand Action Recognition

arXiv: https://arxiv.org/abs/2103.02303 · HTML: https://mlsanity.com/paper/2103.02303/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 36 references that are in the map.
- First posted on arXiv 3 Mar 2021.

## Builds on (most cited first, 19 of 19)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [SimpleShot: Revisiting Nearest-Neighbor Classification for Few-Shot Learning](https://mlsanity.com/paper/1911.04623/) (2019)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks](https://mlsanity.com/paper/1603.07772/) (2016)
- [A2J: Anchor-to-Joint Regression Network for 3D Articulated Pose Estimation from a Single Depth Image](https://mlsanity.com/paper/1908.09999/) (2019)
- [Interaction Relational Network for Mutual Action Recognition](https://mlsanity.com/paper/1910.04963/) (2019)
- [Make Skeleton-based Action Recognition Model Smaller, Faster and Better](https://mlsanity.com/paper/1907.09658/) (2019)
- [Action2Vec: A Crossmodal Embedding Approach to Action Learning](https://mlsanity.com/paper/1901.00484/) (2019)
- [Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Space](https://mlsanity.com/paper/1911.11344/) (2019)
- [One-shot action recognition in challenging therapy scenarios](https://mlsanity.com/paper/2102.08997/) (2021)
- [A Two-stream Neural Network for Pose-based Hand Gesture Recognition](https://mlsanity.com/paper/2101.08926/) (2021)

## Built on by (most cited first, 5 of 5)

- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition](https://mlsanity.com/paper/2404.09308/) (2024)
- [POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View World](https://mlsanity.com/paper/2403.05856/) (2024)
- [Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN](https://mlsanity.com/paper/2406.15003/) (2024)

## Abstract (arXiv)

Hand action recognition is a special case of action recognition with applications in human-robot interaction, virtual reality or life-logging systems. Building action classifiers able to work for such heterogeneous action domains is very challenging. There are very subtle changes across different actions from a given application but also large variations across domains (e.g. virtual reality vs life-logging). This work introduces a novel skeleton-based hand motion representation model that tackles this problem. The framework we propose is agnostic to the application domain or camera recording view-point. When working on a single domain (intra-domain action classification) our approach performs better or similar to current state-of-the-art methods on well-known hand action recognition benchmarks. And, more importantly, when performing hand action recognition for action domains and camera perspectives which our approach has not been trained for (cross-domain action classification), our proposed framework achieves comparable performance to intra-domain state-of-the-art methods. These experiments show the robustness and generalization capabilities of our framework.
