# User Generated HDR Gaming Video Streaming: Dataset, Codec Comparison and Challenges

arXiv: https://arxiv.org/abs/2103.02189 · HTML: https://mlsanity.com/paper/2103.02189/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Mar 2021.

## Built on by (most cited first, 4 of 4)

- [Subjective and Objective Analysis of Streamed Gaming Videos](https://mlsanity.com/paper/2203.12824/) (2022)
- [Towards Real-World HDR Video Reconstruction: A Large-Scale Benchmark Dataset and A Two-Stage Alignment Network](https://mlsanity.com/paper/2405.00244/) (2024)
- [CGVQM+D: Computer Graphics Video Quality Metric and Dataset](https://mlsanity.com/paper/2506.11546/) (2025)
- [Content Adaptive Encoding For Interactive Game Streaming](https://mlsanity.com/paper/2511.22327/) (2025)

## Abstract (arXiv)

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is different from non-gaming content, it is imperative to evaluate the performance of the existing encoders to help understand the bandwidth requirements of such services, as well as further improve the compression efficiency of such encoders. Towards this end, we present in this paper GamingHDRVideoSET, a dataset consisting of eighteen 10-bit UHD-HDR gaming videos and encoded video sequences using four different codecs, together with their objective evaluation results. The dataset is available online at [to be added after paper acceptance]. Additionally, the paper discusses the codec compression efficiency of most widely used practical encoders, i.e., x264 (H.264/AVC), x265 (H.265/HEVC) and libvpx (VP9), as well the recently proposed encoder libaom (AV1), on 10-bit, UHD-HDR content gaming content. Our results show that the latest compression standard AV1 results in the best compression efficiency, followed by HEVC, H.264, and VP9.
