# A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpoint

arXiv: https://arxiv.org/abs/2103.01694 · HTML: https://mlsanity.com/paper/2103.01694/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Mar 2021.

## Built on by (most cited first, 16 of 16)

- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds](https://mlsanity.com/paper/2305.03049/) (2023)
- [Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images](https://mlsanity.com/paper/2407.06191/) (2024)
- [EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points](https://mlsanity.com/paper/2212.04247/) (2022)
- [PartDistill: 3D Shape Part Segmentation by Vision-Language Model Distillation](https://mlsanity.com/paper/2312.04016/) (2023)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [GLASS: Geometric Latent Augmentation for Shape Spaces](https://mlsanity.com/paper/2108.03225/) (2021)
- [Edit360: 2D Image Edits to 3D Assets from Any Angle](https://mlsanity.com/paper/2506.10507/) (2025)
- [CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization](https://mlsanity.com/paper/2402.02313/) (2024)
- [NeuralMLS: Geometry-Aware Control Point Deformation](https://mlsanity.com/paper/2201.01873/) (2022)
- [Text-guided Image-and-Shape Editing and Generation: A Short Survey](https://mlsanity.com/paper/2304.09244/) (2023)
- [DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors](https://mlsanity.com/paper/2310.04561/) (2023)
- [Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion](https://mlsanity.com/paper/2509.02357/) (2025)
- [Deep Generative Models on 3D Representations: A Survey](https://mlsanity.com/paper/2210.15663/) (2022)
- [CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation](https://mlsanity.com/paper/2607.16577/) (2026)
- [P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing](https://mlsanity.com/paper/2609.03349/) (2026)

## Abstract (arXiv)

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have developed a series of editing methods to make the editing process faster, more robust, and more reliable. Traditionally, the deformed shape is determined by the optimal transformation and weights for an energy term. With increasing availability of 3D shapes on the Internet, data-driven methods were proposed to improve the editing results. More recently as the deep neural networks became popular, many deep learning based editing methods have been developed in this field, which is naturally data-driven. We mainly survey recent research works from the geometric viewpoint to those emerging neural deformation techniques and categorize them into organic shape editing methods and man-made model editing methods. Both traditional methods and recent neural network based methods are reviewed.
