# A 3D model-based approach for fitting masks to faces in the wild

arXiv: https://arxiv.org/abs/2103.00803 · HTML: https://mlsanity.com/paper/2103.00803/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 23 references that are in the map.
- First posted on arXiv 1 Mar 2021.

## Builds on (most cited first, 11 of 11)

- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [SphereFace: Deep Hypersphere Embedding for Face Recognition](https://mlsanity.com/paper/1704.08063/) (2017)
- [Learning Face Representation from Scratch](https://mlsanity.com/paper/1411.7923/) (2014)
- [NormFace: L2 Hypersphere Embedding for Face Verification](https://mlsanity.com/paper/1704.06369/) (2017)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [Towards Large-Pose Face Frontalization in the Wild](https://mlsanity.com/paper/1704.06244/) (2017)
- [Masked Face Recognition for Secure Authentication](https://mlsanity.com/paper/2008.11104/) (2020)
- [MaskedFace-Net -- A Dataset of Correctly/Incorrectly Masked Face Images in the Context of COVID-19](https://mlsanity.com/paper/2008.08016/) (2020)

## Built on by (most cited first, 2 of 2)

- [VIGFace: Virtual Identity Generation for Privacy-Free Face Recognition](https://mlsanity.com/paper/2403.08277/) (2024)
- [Non-Deterministic Face Mask Removal Based On 3D Priors](https://mlsanity.com/paper/2202.09856/) (2022)

## Abstract (arXiv)

Face recognition now requires a large number of labelled masked face images in the era of this unprecedented COVID-19 pandemic. Unfortunately, the rapid spread of the virus has left us little time to prepare for such dataset in the wild. To circumvent this issue, we present a 3D model-based approach called WearMask3D for augmenting face images of various poses to the masked face counterparts. Our method proceeds by first fitting a 3D morphable model on the input image, second overlaying the mask surface onto the face model and warping the respective mask texture, and last projecting the 3D mask back to 2D. The mask texture is adapted based on the brightness and resolution of the input image. By working in 3D, our method can produce more natural masked faces of diverse poses from a single mask texture. To compare precisely between different augmentation approaches, we have constructed a dataset comprising masked and unmasked faces with labels called MFW-mini. Experimental results demonstrate WearMask3D produces more realistic masked faces, and utilizing these images for training leads to state-of-the-art recognition accuracy for masked faces.
