# Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report

arXiv: https://arxiv.org/abs/2103.00187 · HTML: https://mlsanity.com/paper/2103.00187/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 27 Feb 2021.

## Builds on (most cited first, 13 of 13)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [A Generalized Training Approach for Multiagent Learning](https://mlsanity.com/paper/1909.12823/) (2019)
- [Actor-Critic Policy Optimization in Partially Observable Multiagent Environments](https://mlsanity.com/paper/1810.09026/) (2018)
- [Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent](https://mlsanity.com/paper/1903.05614/) (2019)
- [Single Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1901.07621/) (2019)
- [The Advantage Regret-Matching Actor-Critic](https://mlsanity.com/paper/2008.12234/) (2020)
- [Solving Games with Functional Regret Estimation](https://mlsanity.com/paper/1411.7974/) (2014)

## Built on by (most cited first, 2 of 2)

- [ApproxED: Approximate exploitability descent via learned best responses](https://mlsanity.com/paper/2301.08830/) (2023)
- [Deep (Predictive) Discounted Counterfactual Regret Minimization](https://mlsanity.com/paper/2511.08174/) (2025)

## Abstract (arXiv)

In this report, we present results reproductions for several core algorithms implemented in the OpenSpiel framework for learning in games. The primary contribution of this work is a validation of OpenSpiel's re-implemented search and Reinforcement Learning algorithms against the results reported in their respective originating works. Additionally, we provide complete documentation of hyperparameters and source code required to reproduce these experiments easily and exactly.
