# Multi-Agent Path Planning based on MPC and DDPG

arXiv: https://arxiv.org/abs/2102.13283 · HTML: https://mlsanity.com/paper/2102.13283/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 24 references that are in the map.
- First posted on arXiv 26 Feb 2021.

## Builds on (most cited first, 4 of 4)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Simultaneous Navigation and Radio Mapping for Cellular-Connected UAV with Deep Reinforcement Learning](https://mlsanity.com/paper/2003.07574/) (2020)
- [Path Planning for UAV-Mounted Mobile Edge Computing with Deep Reinforcement Learning](https://mlsanity.com/paper/2001.10268/) (2020)

## Built on by (most cited first, 1 of 1)

- [Trajectory Planning of Robotic Manipulator in Dynamic Environment Exploiting DRL](https://mlsanity.com/paper/2403.16652/) (2024)

## Abstract (arXiv)

The problem of mixed static and dynamic obstacle avoidance is essential for path planning in highly dynamic environment. However, the paths formed by grid edges can be longer than the true shortest paths in the terrain since their headings are artificially constrained. Existing methods can hardly deal with dynamic obstacles. To address this problem, we propose a new algorithm combining Model Predictive Control (MPC) with Deep Deterministic Policy Gradient (DDPG). Firstly, we apply the MPC algorithm to predict the trajectory of dynamic obstacles. Secondly, the DDPG with continuous action space is designed to provide learning and autonomous decision-making capability for robots. Finally, we introduce the idea of the Artificial Potential Field to set the reward function to improve convergence speed and accuracy. We employ Unity 3D to perform simulation experiments in highly uncertain environment such as aircraft carrier decks and squares. The results show that our method has made great improvement on accuracy by 7%-30% compared with the other methods, and on the length of the path and turning angle by reducing 100 units and 400-450 degrees compared with DQN (Deep Q Network), respectively.
