# Information Directed Reward Learning for Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.12466 · HTML: https://mlsanity.com/paper/2102.12466/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 19 of its 59 references that are in the map.
- First posted on arXiv 24 Feb 2021.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 19 of 19)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Scalable Bayesian Optimization Using Deep Neural Networks](https://mlsanity.com/paper/1502.05700/) (2015)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [When Gaussian Process Meets Big Data: A Review of Scalable GPs](https://mlsanity.com/paper/1807.01065/) (2018)
- [Learning to Optimize via Information-Directed Sampling](https://mlsanity.com/paper/1403.5556/) (2014)
- [The Malicious Use of Artificial Intelligence: Forecasting, Prevention, and Mitigation](https://mlsanity.com/paper/1802.07228/) (2018)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Information Directed Sampling for Linear Partial Monitoring](https://mlsanity.com/paper/2002.11182/) (2020)
- [Active Preference Learning using Maximum Regret](https://mlsanity.com/paper/2005.04067/) (2020)

## Built on by (most cited first, 24 of 24)

- [A Comprehensive Survey of Reward Models: Taxonomy, Applications, Challenges, and Future](https://mlsanity.com/paper/2504.12328/) (2025)
- [Submodular Reinforcement Learning](https://mlsanity.com/paper/2307.13372/) (2023)
- [Active Exploration via Experiment Design in Markov Chains](https://mlsanity.com/paper/2206.14332/) (2022)
- [An Experimental Design Perspective on Model-Based Reinforcement Learning](https://mlsanity.com/paper/2112.05244/) (2021)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Provable Maximum Entropy Manifold Exploration via Diffusion Models](https://mlsanity.com/paper/2506.15385/) (2025)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [SPARTA ALIGNMENT: Collectively Aligning Multiple Language Models through Combat](https://mlsanity.com/paper/2506.04721/) (2025)
- [Directed Exploration in Reinforcement Learning from Linear Temporal Logic](https://mlsanity.com/paper/2408.09495/) (2024)
- [Beyond Optimism: Exploration With Partially Observable Rewards](https://mlsanity.com/paper/2406.13909/) (2024)
- [Optimistic Task Inference for Behavior Foundation Models](https://mlsanity.com/paper/2510.20264/) (2025)
- [Environment Design for Inverse Reinforcement Learning](https://mlsanity.com/paper/2210.14972/) (2022)
- [Preference Elicitation for Offline Reinforcement Learning](https://mlsanity.com/paper/2406.18450/) (2024)
- [Reward Learning with Trees: Methods and Evaluation](https://mlsanity.com/paper/2210.01007/) (2022)
- [Actively Learning Costly Reward Functions for Reinforcement Learning](https://mlsanity.com/paper/2211.13260/) (2022)
- [A Generalized Acquisition Function for Preference-based Reward Learning](https://mlsanity.com/paper/2403.06003/) (2024)
- [PyGen: A Collaborative Human-AI Approach to Python Package Creation](https://mlsanity.com/paper/2411.08932/) (2024)
- [Active Measuring in Reinforcement Learning With Delayed Negative Effects](https://mlsanity.com/paper/2510.14315/) (2025)
- [Learning Interpretable Models of Aircraft Handling Behaviour by Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2305.16924/) (2023)
- [Empirical Bound Information-Directed Sampling for Norm-Agnostic Bandits](https://mlsanity.com/paper/2503.05098/) (2025)
- [ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning](https://mlsanity.com/paper/2508.05310/) (2025)
- [Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback](https://mlsanity.com/paper/2510.00144/) (2025)
- [Efficient Personalization of Generative Models via Optimal Experimental Design](https://mlsanity.com/paper/2512.19057/) (2025)
- [OPRIDE: Offline Preference-based Reinforcement Learning via In-Dataset Exploration](https://mlsanity.com/paper/2604.02349/) (2026)

## Abstract (arXiv)

For many reinforcement learning (RL) applications, specifying a reward is difficult. This paper considers an RL setting where the agent obtains information about the reward only by querying an expert that can, for example, evaluate individual states or provide binary preferences over trajectories. From such expensive feedback, we aim to learn a model of the reward that allows standard RL algorithms to achieve high expected returns with as few expert queries as possible. To this end, we propose Information Directed Reward Learning (IDRL), which uses a Bayesian model of the reward and selects queries that maximize the information gain about the difference in return between plausibly optimal policies. In contrast to prior active reward learning methods designed for specific types of queries, IDRL naturally accommodates different query types. Moreover, it achieves similar or better performance with significantly fewer queries by shifting the focus from reducing the reward approximation error to improving the policy induced by the reward model. We support our findings with extensive evaluations in multiple environments and with different query types.
