# AGENT: A Benchmark for Core Psychological Reasoning

arXiv: https://arxiv.org/abs/2102.12321 · HTML: https://mlsanity.com/paper/2102.12321/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 75 references that are in the map.
- First posted on arXiv 24 Feb 2021.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [One-Shot Visual Imitation Learning via Meta-Learning](https://mlsanity.com/paper/1709.04905/) (2017)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [One-Shot Imitation from Observing Humans via Domain-Adaptive Meta-Learning](https://mlsanity.com/paper/1802.01557/) (2018)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [Peeking into the Future: Predicting Future Person Activities and Locations in Videos](https://mlsanity.com/paper/1902.03748/) (2019)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoning](https://mlsanity.com/paper/1803.07616/) (2018)
- [Task-Embedded Control Networks for Few-Shot Imitation Learning](https://mlsanity.com/paper/1810.03237/) (2018)
- [ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking](https://mlsanity.com/paper/1804.08018/) (2018)
- [From Lifestyle Vlogs to Everyday Interactions](https://mlsanity.com/paper/1712.02310/) (2017)
- [Baby Intuitions Benchmark (BIB): Discerning the goals, preferences, and actions of others](https://mlsanity.com/paper/2102.11938/) (2021)

## Built on by (most cited first, 30 of 42)

- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [MMToM-QA: Multimodal Theory of Mind Question Answering](https://mlsanity.com/paper/2401.08743/) (2024)
- [ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind](https://mlsanity.com/paper/2111.09189/) (2021)
- [MuMA-ToM: Multi-modal Multi-Agent Theory of Mind](https://mlsanity.com/paper/2408.12574/) (2024)
- [Benchmarks for Automated Commonsense Reasoning: A Survey](https://mlsanity.com/paper/2302.04752/) (2023)
- [Towards A Holistic Landscape of Situated Theory of Mind in Large Language Models](https://mlsanity.com/paper/2310.19619/) (2023)
- [Language Models Represent Beliefs of Self and Others](https://mlsanity.com/paper/2402.18496/) (2024)
- [The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agents](https://mlsanity.com/paper/2307.07871/) (2023)
- [NOPA: Neurally-guided Online Probabilistic Assistance for Building Socially Intelligent Home Assistants](https://mlsanity.com/paper/2301.05223/) (2023)
- [The Neuro-Symbolic Inverse Planning Engine (NIPE): Modeling Probabilistic Social Inferences from Linguistic Inputs](https://mlsanity.com/paper/2306.14325/) (2023)
- [AutoToM: Scaling Model-based Mental Inference via Automated Agent Modeling](https://mlsanity.com/paper/2502.15676/) (2025)
- [Re-evaluating Theory of Mind evaluation in large language models](https://mlsanity.com/paper/2502.21098/) (2025)
- [TimeToM: Temporal Space is the Key to Unlocking the Door of Large Language Models' Theory-of-Mind](https://mlsanity.com/paper/2407.01455/) (2024)
- [GOMA: Proactive Embodied Cooperative Communication via Goal-Oriented Mental Alignment](https://mlsanity.com/paper/2403.11075/) (2024)
- [SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions](https://mlsanity.com/paper/2506.23046/) (2025)
- [Vision Language Models See What You Want but not What You See](https://mlsanity.com/paper/2410.00324/) (2024)
- [EgoSocialArena: Benchmarking the Social Intelligence of Large Language Models from a First-person Perspective](https://mlsanity.com/paper/2410.06195/) (2024)
- [SPACE: A Simulator for Physical Interactions and Causal Learning in 3D Environments](https://mlsanity.com/paper/2108.06180/) (2021)
- [Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of Mind](https://mlsanity.com/paper/2208.02914/) (2022)
- [A Review on Machine Theory of Mind](https://mlsanity.com/paper/2303.11594/) (2023)
- [A Benchmark for Modeling Violation-of-Expectation in Physical Reasoning Across Event Categories](https://mlsanity.com/paper/2111.08826/) (2021)
- [Neural Reasoning About Agents' Goals, Preferences, and Actions](https://mlsanity.com/paper/2312.07122/) (2023)
- [Memory-Augmented Theory of Mind Network](https://mlsanity.com/paper/2301.06926/) (2023)
- [Explicit Modelling of Theory of Mind for Belief Prediction in Nonverbal Social Interactions](https://mlsanity.com/paper/2407.06762/) (2024)
- [Pragmatic Embodied Spoken Instruction Following in Human-Robot Collaboration with Theory of Mind](https://mlsanity.com/paper/2409.10849/) (2024)
- [Learning Theory of Mind via Dynamic Traits Attribution](https://mlsanity.com/paper/2204.09047/) (2022)
- [BDIQA: A New Dataset for Video Question Answering to Explore Cognitive Reasoning through Theory of Mind](https://mlsanity.com/paper/2402.07402/) (2024)
- [Towards Unified Alignment Between Agents, Humans, and Environment](https://mlsanity.com/paper/2402.07744/) (2024)
- [MARPLE: A Benchmark for Long-Horizon Inference](https://mlsanity.com/paper/2410.01926/) (2024)

## Abstract (arXiv)

For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable actions, comes naturally to people: even pre-verbal infants can tell agents from objects, expecting agents to act efficiently to achieve goals given constraints. Despite recent interest in machine agents that reason about other agents, it is not clear if such agents learn or hold the core psychology principles that drive human reasoning. Inspired by cognitive development studies on intuitive psychology, we present a benchmark consisting of a large dataset of procedurally generated 3D animations, AGENT (Action, Goal, Efficiency, coNstraint, uTility), structured around four scenarios (goal preferences, action efficiency, unobserved constraints, and cost-reward trade-offs) that probe key concepts of core intuitive psychology. We validate AGENT with human-ratings, propose an evaluation protocol emphasizing generalization, and compare two strong baselines built on Bayesian inverse planning and a Theory of Mind neural network. Our results suggest that to pass the designed tests of core intuitive psychology at human levels, a model must acquire or have built-in representations of how agents plan, combining utility computations and core knowledge of objects and physics.
