# Combining Off and On-Policy Training in Model-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.12194 · HTML: https://mlsanity.com/paper/2102.12194/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 24 references that are in the map.
- First posted on arXiv 24 Feb 2021.

## Builds on (most cited first, 11 of 11)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [GradNorm: Gradient Normalization for Adaptive Loss Balancing in Deep Multitask Networks](https://mlsanity.com/paper/1711.02257/) (2017)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Q-Prop: Sample-Efficient Policy Gradient with An Off-Policy Critic](https://mlsanity.com/paper/1611.02247/) (2016)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Interpolated Policy Gradient: Merging On-Policy and Off-Policy Gradient Estimation for Deep Reinforcement Learning](https://mlsanity.com/paper/1706.00387/) (2017)
- [A0C: Alpha Zero in Continuous Action Space](https://mlsanity.com/paper/1805.09613/) (2018)
- [Towards Combining On-Off-Policy Methods for Real-World Applications](https://mlsanity.com/paper/1904.10642/) (2019)
- [Policy Gradient Methods for Off-policy Control](https://mlsanity.com/paper/1512.04105/) (2015)

## Built on by (most cited first, 4 of 4)

- [Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey](https://mlsanity.com/paper/2411.05614/) (2024)
- [Assessing Policy, Loss and Planning Combinations in Reinforcement Learning using a New Modular Architecture](https://mlsanity.com/paper/2201.02874/) (2022)
- [Doubly Robust Monte Carlo Tree Search](https://mlsanity.com/paper/2502.01672/) (2025)
- [Policy-Guided Search on Tree-of-Thoughts for Efficient Problem Solving with Bounded Language Model Queries](https://mlsanity.com/paper/2601.03606/) (2026)

## Abstract (arXiv)

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and it was rapidly followed by significant advances, such as AlphaGo Zero and AlphaZero. Recently, MuZero demonstrated that it is possible to master both Atari games and board games by directly learning a model of the environment, which is then used with MCTS to decide what move to play in each position. During tree search, the algorithm simulates games by exploring several possible moves and then picks the action that corresponds to the most promising trajectory. When training, limited use is made of these simulated games since none of their trajectories are directly used as training examples. Even if we consider that not all trajectories from simulated games are useful, there are thousands of potentially useful trajectories that are discarded. Using information from these trajectories would provide more training data, more quickly, leading to faster convergence and higher sample efficiency. Recent work introduced an off-policy value target for AlphaZero that uses data from simulated games. In this work, we propose a way to obtain off-policy targets using data from simulated games in MuZero. We combine these off-policy targets with the on-policy targets already used in MuZero in several ways, and study the impact of these targets and their combinations in three environments with distinct characteristics. When used in the right combinations, our results show that these targets can speed up the training process and lead to faster convergence and higher rewards than the ones obtained by MuZero.
