# Combinatorial Pure Exploration with Bottleneck Reward Function

arXiv: https://arxiv.org/abs/2102.12094 · HTML: https://mlsanity.com/paper/2102.12094/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 47 references that are in the map.
- First posted on arXiv 24 Feb 2021.

## Builds on (most cited first, 11 of 11)

- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms](https://mlsanity.com/paper/1407.8339/) (2014)
- [An optimal algorithm for the Thresholding Bandit Problem](https://mlsanity.com/paper/1605.08671/) (2016)
- [Combinatorial Multi-Armed Bandit with General Reward Functions](https://mlsanity.com/paper/1610.06603/) (2016)
- [Nearly Optimal Sampling Algorithms for Combinatorial Pure Exploration](https://mlsanity.com/paper/1706.01081/) (2017)
- [Pure Exploration of Multi-armed Bandit Under Matroid Constraints](https://mlsanity.com/paper/1605.07162/) (2016)
- [Polynomial-time Algorithms for Multiple-arm Identification with Full-bandit Feedback](https://mlsanity.com/paper/1902.10582/) (2019)
- [Combinatorial Pure Exploration of Dueling Bandit](https://mlsanity.com/paper/2006.12772/) (2020)
- [Online Dense Subgraph Discovery via Blurred-Graph Feedback](https://mlsanity.com/paper/2006.13642/) (2020)
- [Combinatorial Pure Exploration with Continuous and Separable Reward Functions and Its Applications (Extended Version)](https://mlsanity.com/paper/1805.01685/) (2018)
- [2-Vertex Connectivity in Directed Graphs](https://mlsanity.com/paper/1409.6277/) (2014)

## Built on by (most cited first, 4 of 4)

- [Online Learning of Network Bottlenecks via Minimax Paths](https://mlsanity.com/paper/2109.08467/) (2021)
- [Query-Efficient Correlation Clustering with Noisy Oracle](https://mlsanity.com/paper/2402.01400/) (2024)
- [Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit](https://mlsanity.com/paper/2308.10238/) (2023)
- [Fixed-Budget Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit](https://mlsanity.com/paper/2310.15681/) (2023)

## Abstract (arXiv)

In this paper, we study the Combinatorial Pure Exploration problem with the Bottleneck reward function (CPE-B) under the fixed-confidence (FC) and fixed-budget (FB) settings. In CPE-B, given a set of base arms and a collection of subsets of base arms (super arms) following a certain combinatorial constraint, a learner sequentially plays a base arm and observes its random reward, with the objective of finding the optimal super arm with the maximum bottleneck value, defined as the minimum expected reward of the base arms contained in the super arm. CPE-B captures a variety of practical scenarios such as network routing in communication networks, and its unique challenges fall on how to utilize the bottleneck property to save samples and achieve the statistical optimality. None of the existing CPE studies (most of them assume linear rewards) can be adapted to solve such challenges, and thus we develop brand-new techniques to handle them. For the FC setting, we propose novel algorithms with optimal sample complexity for a broad family of instances and establish a matching lower bound to demonstrate the optimality (within a logarithmic factor). For the FB setting, we design an algorithm which achieves the state-of-the-art error probability guarantee and is the first to run efficiently on fixed-budget path instances, compared to existing CPE algorithms. Our experimental results on the top-k, path and matching instances validate the empirical superiority of the proposed algorithms over their baselines.
