# Explore the Context: Optimal Data Collection for Context-Conditional Dynamics Models

arXiv: https://arxiv.org/abs/2102.11394 · HTML: https://mlsanity.com/paper/2102.11394/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 22 Feb 2021.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Conditional Neural Processes](https://mlsanity.com/paper/1807.01613/) (2018)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Neural Processes](https://mlsanity.com/paper/1807.01622/) (2018)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Variational Bayesian Optimal Experimental Design](https://mlsanity.com/paper/1903.05480/) (2019)
- [A Disentangled Recognition and Nonlinear Dynamics Model for Unsupervised Learning](https://mlsanity.com/paper/1710.05741/) (2017)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [Sequential Neural Processes](https://mlsanity.com/paper/1906.10264/) (2019)
- [Reinforcement Learning through Active Inference](https://mlsanity.com/paper/2002.12636/) (2020)
- [Meta Reinforcement Learning with Latent Variable Gaussian Processes](https://mlsanity.com/paper/1803.07551/) (2018)
- [Actively Learning Gaussian Process Dynamics](https://mlsanity.com/paper/1911.09946/) (2019)
- [Neural Physicist: Learning Physical Dynamics from Image Sequences](https://mlsanity.com/paper/2006.05044/) (2020)

## Built on by (most cited first, 6 of 6)

- [An Experimental Design Perspective on Model-Based Reinforcement Learning](https://mlsanity.com/paper/2112.05244/) (2021)
- [Hidden Parameter Recurrent State Space Models For Changing Dynamics Scenarios](https://mlsanity.com/paper/2206.14697/) (2022)
- [Exploration via Planning for Information about the Optimal Trajectory](https://mlsanity.com/paper/2210.04642/) (2022)
- [Context-Conditional Navigation with a Learning-Based Terrain- and Robot-Aware Dynamics Model](https://mlsanity.com/paper/2307.09206/) (2023)
- [Safe reinforcement learning in uncertain contexts](https://mlsanity.com/paper/2401.05876/) (2024)
- [Learning a Terrain- and Robot-Aware Dynamics Model for Autonomous Mobile Robot Navigation](https://mlsanity.com/paper/2409.11452/) (2024)

## Abstract (arXiv)

In this paper, we learn dynamics models for parametrized families of dynamical systems with varying properties. The dynamics models are formulated as stochastic processes conditioned on a latent context variable which is inferred from observed transitions of the respective system. The probabilistic formulation allows us to compute an action sequence which, for a limited number of environment interactions, optimally explores the given system within the parametrized family. This is achieved by steering the system through transitions being most informative for the context variable. We demonstrate the effectiveness of our method for exploration on a non-linear toy-problem and two well-known reinforcement learning environments.
