# Deep Reinforcement Learning for Dynamic Spectrum Sharing of LTE and NR

arXiv: https://arxiv.org/abs/2102.11176 · HTML: https://mlsanity.com/paper/2102.11176/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 13 references that are in the map.
- First posted on arXiv 22 Feb 2021.

## Builds on (most cited first, 4 of 4)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [5G New Radio: Unveiling the Essentials of the Next Generation Wireless Access Technology](https://mlsanity.com/paper/1806.06898/) (2018)
- [Cellular-Connected UAVs over 5G: Deep Reinforcement Learning for Interference Management](https://mlsanity.com/paper/1801.05500/) (2018)

## Built on by (most cited first, 2 of 2)

- [Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applications](https://mlsanity.com/paper/2303.08060/) (2023)
- [AdapShare: An RL-Based Dynamic Spectrum Sharing Solution for O-RAN](https://mlsanity.com/paper/2408.16842/) (2024)

## Abstract (arXiv)

In this paper, a proactive dynamic spectrum sharing scheme between 4G and 5G systems is proposed. In particular, a controller decides on the resource split between NR and LTE every subframe while accounting for future network states such as high interference subframes and multimedia broadcast single frequency network (MBSFN) subframes. To solve this problem, a deep reinforcement learning (RL) algorithm based on Monte Carlo Tree Search (MCTS) is proposed. The introduced deep RL architecture is trained offline whereby the controller predicts a sequence of future states of the wireless access network by simulating hypothetical bandwidth splits over time starting from the current network state. The action sequence resulting in the best reward is then assigned. This is realized by predicting the quantities most directly relevant to planning, i.e., the reward, the action probabilities, and the value for each network state. Simulation results show that the proposed scheme is able to take actions while accounting for future states instead of being greedy in each subframe. The results also show that the proposed framework improves system-level performance.
