# Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space

arXiv: https://arxiv.org/abs/2102.09812 · HTML: https://mlsanity.com/paper/2102.09812/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 50 references that are in the map.
- First posted on arXiv 19 Feb 2021.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worst](https://mlsanity.com/paper/1812.03079/) (2018)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Learning to Drive in a Day](https://mlsanity.com/paper/1807.00412/) (2018)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Emergent Coordination Through Competition](https://mlsanity.com/paper/1902.07151/) (2019)
- [MonoLayout: Amodal scene layout from a single image](https://mlsanity.com/paper/2002.08394/) (2020)
- [Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent](https://mlsanity.com/paper/1903.05614/) (2019)
- [Stochastic Dynamic Games in Belief Space](https://mlsanity.com/paper/1909.06963/) (2019)
- [A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing](https://mlsanity.com/paper/1801.02302/) (2018)
- [A Non-Cooperative Game Approach to Autonomous Racing](https://mlsanity.com/paper/1712.03913/) (2017)
- [Learning to Plan Optimistically: Uncertainty-Guided Deep Exploration via Latent Model Ensembles](https://mlsanity.com/paper/2010.14641/) (2020)
- [Real-Time Control for Autonomous Racing Based on Viability Theory](https://mlsanity.com/paper/1701.08735/) (2017)
- [Autonomous Racing with AutoRally Vehicles and Differential Games](https://mlsanity.com/paper/1707.04540/) (2017)

## Built on by (most cited first, 20 of 20)

- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Lost in Pruning: The Effects of Pruning Neural Networks beyond Test Accuracy](https://mlsanity.com/paper/2103.03014/) (2021)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing](https://mlsanity.com/paper/2103.04909/) (2021)
- [Scalable Multi-Agent Model-Based Reinforcement Learning](https://mlsanity.com/paper/2205.15023/) (2022)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Learning Interactive Driving Policies via Data-driven Simulation](https://mlsanity.com/paper/2111.12137/) (2021)
- [Anomaly Detection in Multi-Agent Trajectories for Automated Driving](https://mlsanity.com/paper/2110.07922/) (2021)
- [Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits](https://mlsanity.com/paper/2202.03807/) (2022)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Energy-based Potential Games for Joint Motion Forecasting and Control](https://mlsanity.com/paper/2312.01811/) (2023)
- [Input-to-State Stable Coupled Oscillator Networks for Closed-form Model-based Control in Latent Space](https://mlsanity.com/paper/2409.08439/) (2024)
- [LOPR: Latent Occupancy PRediction using Generative Models](https://mlsanity.com/paper/2210.01249/) (2022)
- [Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Tasks](https://mlsanity.com/paper/2205.09117/) (2022)
- [A Transferable Legged Mobile Manipulation Framework Based on Disturbance Predictive Control](https://mlsanity.com/paper/2203.03391/) (2022)
- [Track based Offline Policy Learning for Overtaking Maneuvers with Autonomous Racecars](https://mlsanity.com/paper/2107.09782/) (2021)
- [HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab](https://mlsanity.com/paper/2510.01264/) (2025)
- [Game-theoretic Objective Space Planning](https://mlsanity.com/paper/2209.07758/) (2022)
- [Context-Aware Model-Based Reinforcement Learning for Autonomous Racing](https://mlsanity.com/paper/2510.11501/) (2025)

## Abstract (arXiv)

Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that learns competitive visual control policies through self-play in imagination. The DLC agent imagines multi-agent interaction sequences in the compact latent space of a learned world model that combines a joint transition function with opponent viewpoint prediction. Imagined self-play reduces costly sample generation in the real world, while the latent representation enables planning to scale gracefully with observation dimensionality. We demonstrate the effectiveness of our algorithm in learning competitive behaviors on a novel multi-agent racing benchmark that requires planning from image observations. Code and videos available at https://sites.google.com/view/deep-latent-competition.
