# One Shot Audio to Animated Video Generation

arXiv: https://arxiv.org/abs/2102.09737 · HTML: https://mlsanity.com/paper/2102.09737/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 59 references that are in the map.
- First posted on arXiv 19 Feb 2021.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Learning Deep Features for Discriminative Localization](https://mlsanity.com/paper/1512.04150/) (2015)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Face Recognition: A Survey](https://mlsanity.com/paper/1804.06655/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [U-GAT-IT: Unsupervised Generative Attentional Networks with Adaptive Layer-Instance Normalization for Image-to-Image Translation](https://mlsanity.com/paper/1907.10830/) (2019)
- [Fine-Grained Head Pose Estimation Without Keypoints](https://mlsanity.com/paper/1710.00925/) (2017)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Recycle-GAN: Unsupervised Video Retargeting](https://mlsanity.com/paper/1808.05174/) (2018)
- [LipNet: End-to-End Sentence-level Lipreading](https://mlsanity.com/paper/1611.01599/) (2016)
- [Unsupervised Attention-guided Image to Image Translation](https://mlsanity.com/paper/1806.02311/) (2018)
- [End-to-End Speech-Driven Facial Animation with Temporal GANs](https://mlsanity.com/paper/1805.09313/) (2018)
- [Learning to Forecast and Refine Residual Motion for Image-to-Video Generation](https://mlsanity.com/paper/1807.09951/) (2018)
- [Audio2Face: Generating Speech/Face Animation from Single Audio with Attention-Based Bidirectional LSTM Networks](https://mlsanity.com/paper/1905.11142/) (2019)
- [A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities](https://mlsanity.com/paper/1909.08766/) (2019)
- [Lumi`ereNet: Lecture Video Synthesis from Audio](https://mlsanity.com/paper/1907.02253/) (2019)
- [Real-Time Lip Sync for Live 2D Animation](https://mlsanity.com/paper/1910.08685/) (2019)

## Abstract (arXiv)

We consider the challenging problem of audio to animated video generation. We propose a novel method OneShotAu2AV to generate an animated video of arbitrary length using an audio clip and a single unseen image of a person as an input. The proposed method consists of two stages. In the first stage, OneShotAu2AV generates the talking-head video in the human domain given an audio and a person's image. In the second stage, the talking-head video from the human domain is converted to the animated domain. The model architecture of the first stage consists of spatially adaptive normalization based multi-level generator and multiple multilevel discriminators along with multiple adversarial and non-adversarial losses. The second stage leverages attention based normalization driven GAN architecture along with temporal predictor based recycle loss and blink loss coupled with lipsync loss, for unsupervised generation of animated video. In our approach, the input audio clip is not restricted to any specific language, which gives the method multilingual applicability. OneShotAu2AV can generate animated videos that have: (a) lip movements that are in sync with the audio, (b) natural facial expressions such as blinks and eyebrow movements, (c) head movements. Experimental evaluation demonstrates superior performance of OneShotAu2AV as compared to U-GAT-IT and RecycleGan on multiple quantitative metrics including KID(Kernel Inception Distance), Word error rate, blinks/sec
