# EEG-based Texture Roughness Classification in Active Tactile Exploration with Invariant Representation Learning Networks

arXiv: https://arxiv.org/abs/2102.08976 · HTML: https://mlsanity.com/paper/2102.08976/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 45 references that are in the map.
- First posted on arXiv 17 Feb 2021.

## Builds on (most cited first, 10 of 10)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Xception: Deep Learning with Depthwise Separable Convolutions](https://mlsanity.com/paper/1610.02357/) (2016)
- [EEGNet: A Compact Convolutional Network for EEG-based Brain-Computer Interfaces](https://mlsanity.com/paper/1611.08024/) (2016)
- [Controllable Invariance through Adversarial Feature Learning](https://mlsanity.com/paper/1705.11122/) (2017)
- [Fader Networks: Manipulating Images by Sliding Attributes](https://mlsanity.com/paper/1706.00409/) (2017)
- [Invariant Representations without Adversarial Training](https://mlsanity.com/paper/1805.09458/) (2018)
- [Learning Representations from EEG with Deep Recurrent-Convolutional Neural Networks](https://mlsanity.com/paper/1511.06448/) (2015)
- [Transfer Learning in Brain-Computer Interfaces with Adversarial Variational Autoencoders](https://mlsanity.com/paper/1812.06857/) (2018)
- [Adversarial Deep Learning in EEG Biometrics](https://mlsanity.com/paper/1903.11673/) (2019)

## Abstract (arXiv)

During daily activities, humans use their hands to grasp surrounding objects and perceive sensory information which are also employed for perceptual and motor goals. Multiple cortical brain regions are known to be responsible for sensory recognition, perception and motor execution during sensorimotor processing. While various research studies particularly focus on the domain of human sensorimotor control, the relation and processing between motor execution and sensory processing is not yet fully understood. Main goal of our work is to discriminate textured surfaces varying in their roughness levels during active tactile exploration using simultaneously recorded electroencephalogram (EEG) data, while minimizing the variance of distinct motor exploration movement patterns. We perform an experimental study with eight healthy participants who were instructed to use the tip of their dominant hand index finger while rubbing or tapping three different textured surfaces with varying levels of roughness. We use an adversarial invariant representation learning neural network architecture that performs EEG-based classification of different textured surfaces, while simultaneously minimizing the discriminability of motor movement conditions (i.e., rub or tap). Results show that the proposed approach can discriminate between three different textured surfaces with accuracies up to 70%, while suppressing movement related variability from learned representations.
