# Follow-the-Regularized-Leader Routes to Chaos in Routing Games

arXiv: https://arxiv.org/abs/2102.07974 · HTML: https://mlsanity.com/paper/2102.07974/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 60 references that are in the map.
- First posted on arXiv 16 Feb 2021.

## Builds on (most cited first, 14 of 14)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [The Unusual Effectiveness of Averaging in GAN Training](https://mlsanity.com/paper/1806.04498/) (2018)
- [Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networks](https://mlsanity.com/paper/1802.06132/) (2018)
- [Gradient descent GAN optimization is locally stable](https://mlsanity.com/paper/1706.04156/) (2017)
- [No-regret learning and mixed Nash equilibria: They do not mix](https://mlsanity.com/paper/2010.09514/) (2020)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)
- [Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent](https://mlsanity.com/paper/1907.04392/) (2019)
- [Riemannian game dynamics](https://mlsanity.com/paper/1603.09173/) (2016)
- [The route to chaos in routing games: When is Price of Anarchy too optimistic?](https://mlsanity.com/paper/1906.02486/) (2019)
- [Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes](https://mlsanity.com/paper/1905.04532/) (2019)
- [Hessian barrier algorithms for linearly constrained optimization problems](https://mlsanity.com/paper/1809.09449/) (2018)
- [Multiplicative Weights Update as a Distributed Constrained Optimization Algorithm: Convergence to Second-order Stationary Points Almost Always](https://mlsanity.com/paper/1810.05355/) (2018)

## Built on by (most cited first, 10 of 10)

- [Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos](https://mlsanity.com/paper/2201.10483/) (2022)
- [Lyapunov Exponents for Diversity in Differentiable Games](https://mlsanity.com/paper/2112.14570/) (2021)
- [Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics](https://mlsanity.com/paper/2203.14129/) (2022)
- [On the Stability of Learning in Network Games with Many Players](https://mlsanity.com/paper/2403.15848/) (2024)
- [Tracking solutions of time-varying variational inequalities](https://mlsanity.com/paper/2406.14059/) (2024)
- [Swim till You Sink: Computing the Limit of a Game](https://mlsanity.com/paper/2408.11146/) (2024)
- [Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibria](https://mlsanity.com/paper/2507.17183/) (2025)
- [Chaos persists in large-scale multi-agent learning despite adaptive learning rates](https://mlsanity.com/paper/2306.01032/) (2023)
- [Inequality in Congestion Games with Learning Agents](https://mlsanity.com/paper/2601.20578/) (2026)
- [Natural Invariant Measures for Chaotic Game Dynamics: Finding Order in Chaos](https://mlsanity.com/paper/2607.21805/) (2026)

## Abstract (arXiv)

We study the emergence of chaotic behavior of Follow-the-Regularized Leader (FoReL) dynamics in games. We focus on the effects of increasing the population size or the scale of costs in congestion games, and generalize recent results on unstable, chaotic behaviors in the Multiplicative Weights Update dynamics to a much larger class of FoReL dynamics. We establish that, even in simple linear non-atomic congestion games with two parallel links and any fixed learning rate, unless the game is fully symmetric, increasing the population size or the scale of costs causes learning dynamics to become unstable and eventually chaotic, in the sense of Li-Yorke and positive topological entropy. Furthermore, we show the existence of novel non-standard phenomena such as the coexistence of stable Nash equilibria and chaos in the same game. We also observe the simultaneous creation of a chaotic attractor as another chaotic attractor gets destroyed. Lastly, although FoReL dynamics can be strange and non-equilibrating, we prove that the time average still converges to an exact equilibrium for any choice of learning rate and any scale of costs.
