# Training Larger Networks for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.07920 · HTML: https://mlsanity.com/paper/2102.07920/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 53 references that are in the map.
- First posted on arXiv 16 Feb 2021.

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Understanding deep learning requires rethinking generalization](https://mlsanity.com/paper/1611.03530/) (2016)
- [Visualizing the Loss Landscape of Neural Nets](https://mlsanity.com/paper/1712.09913/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Data-Efficient Image Recognition with Contrastive Predictive Coding](https://mlsanity.com/paper/1905.09272/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [The Expressive Power of Neural Networks: A View from the Width](https://mlsanity.com/paper/1709.02540/) (2017)
- [Scaling Laws for Transfer](https://mlsanity.com/paper/2102.01293/) (2021)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Wider or Deeper: Revisiting the ResNet Model for Visual Recognition](https://mlsanity.com/paper/1611.10080/) (2016)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study](https://mlsanity.com/paper/2006.05990/) (2020)
- [Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14498/) (2020)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)

## Built on by (most cited first, 30 of 38)

- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Improving Vision-Language-Action Model with Online Reinforcement Learning](https://mlsanity.com/paper/2501.16664/) (2025)
- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizes](https://mlsanity.com/paper/2211.15144/) (2022)
- [VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning](https://mlsanity.com/paper/2202.10324/) (2022)
- [A Survey on Transformers in Reinforcement Learning](https://mlsanity.com/paper/2301.03044/) (2023)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [In value-based deep reinforcement learning, a pruned network is a good network](https://mlsanity.com/paper/2402.12479/) (2024)
- [Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo](https://mlsanity.com/paper/2305.18246/) (2023)
- [Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.15544/) (2025)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Simplifying Polylogarithms with Machine Learning](https://mlsanity.com/paper/2206.04115/) (2022)
- [Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining](https://mlsanity.com/paper/2410.00564/) (2024)
- [Revisiting Discrete Soft Actor-Critic](https://mlsanity.com/paper/2209.10081/) (2022)
- [Reinforcement Learning with Automated Auxiliary Loss Search](https://mlsanity.com/paper/2210.06041/) (2022)
- [Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban Environments](https://mlsanity.com/paper/2302.04823/) (2023)
- [Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control](https://mlsanity.com/paper/2309.14597/) (2023)
- [Fully Spiking Actor Network with Intra-layer Connections for Reinforcement Learning](https://mlsanity.com/paper/2401.05444/) (2024)
- [Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments](https://mlsanity.com/paper/2205.07015/) (2022)
- [Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials](https://mlsanity.com/paper/2105.00990/) (2021)
- [Fast Population-Based Reinforcement Learning on a Single Machine](https://mlsanity.com/paper/2206.08888/) (2022)
- [Transformer in Transformer as Backbone for Deep Reinforcement Learning](https://mlsanity.com/paper/2212.14538/) (2022)
- [Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning](https://mlsanity.com/paper/2403.02107/) (2024)
- [Eau De Q-Network: Adaptive Distillation of Neural Networks in Deep Reinforcement Learning](https://mlsanity.com/paper/2503.01437/) (2025)
- [Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning](https://mlsanity.com/paper/2403.03552/) (2024)
- [Simple Ingredients for Offline Reinforcement Learning](https://mlsanity.com/paper/2403.13097/) (2024)
- [Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning](https://mlsanity.com/paper/2509.03030/) (2025)
- [Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments](https://mlsanity.com/paper/2603.06009/) (2026)

## Abstract (arXiv)

The success of deep learning in the computer vision and natural language processing communities can be attributed to training of very deep neural networks with millions or billions of parameters which can then be trained with massive amounts of data. However, similar trend has largely eluded training of deep reinforcement learning (RL) algorithms where larger networks do not lead to performance improvement. Previous work has shown that this is mostly due to instability during training of deep RL agents when using larger networks. In this paper, we make an attempt to understand and address training of larger networks for deep RL. We first show that naively increasing network capacity does not improve performance. Then, we propose a novel method that consists of 1) wider networks with DenseNet connection, 2) decoupling representation learning from training of RL, 3) a distributed training method to mitigate overfitting problems. Using this three-fold technique, we show that we can train very large networks that result in significant performance gains. We present several ablation studies to demonstrate the efficacy of the proposed method and some intuitive understanding of the reasons for performance gain. We show that our proposed method outperforms other baseline algorithms on several challenging locomotion tasks.
