# Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games

arXiv: https://arxiv.org/abs/2102.07404 · HTML: https://mlsanity.com/paper/2102.07404/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 53 references that are in the map.
- First posted on arXiv 15 Feb 2021.

## Builds on (most cited first, 26 of 26)

- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Optimism in Reinforcement Learning with Generalized Linear Function Approximation](https://mlsanity.com/paper/1912.04136/) (2019)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping](https://mlsanity.com/paper/2006.13165/) (2020)
- [Frequentist Regret Bounds for Randomized Least-Squares Value Iteration](https://mlsanity.com/paper/1911.00567/) (2019)
- [Sample Complexity of Reinforcement Learning using Linearly Combined Model Ensembles](https://mlsanity.com/paper/1910.10597/) (2019)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Logarithmic Regret for Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2011.11566/) (2020)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [Model-Free Reinforcement Learning: from Clipped Pseudo-Regret to Sample Complexity](https://mlsanity.com/paper/2006.03864/) (2020)
- [Feature-Based Q-Learning for Two-Player Stochastic Games](https://mlsanity.com/paper/1906.00423/) (2019)
- [Near-Optimal Time and Sample Complexities for Solving Discounted Markov Decision Process with a Generative Model](https://mlsanity.com/paper/1806.01492/) (2018)
- [Learning Nash Equilibrium for General-Sum Markov Games from Batch Data](https://mlsanity.com/paper/1606.08718/) (2016)
- [Minimax Sample Complexity for Turn-based Stochastic Game](https://mlsanity.com/paper/2011.14267/) (2020)

## Built on by (most cited first, 25 of 25)

- [Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2205.15512/) (2022)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Offline Learning in Markov Games with General Function Approximation](https://mlsanity.com/paper/2302.02571/) (2023)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Representation Learning for General-sum Low-rank Markov Games](https://mlsanity.com/paper/2210.16976/) (2022)
- [Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation](https://mlsanity.com/paper/2203.07322/) (2022)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Can We Find Nash Equilibria at a Linear Rate in Markov Games?](https://mlsanity.com/paper/2303.03095/) (2023)
- [Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL](https://mlsanity.com/paper/2402.05724/) (2024)
- [Finite-sample Guarantees for Nash Q-learning with Linear Function Approximation](https://mlsanity.com/paper/2303.00177/) (2023)
- [Refined Sample Complexity for Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2402.07082/) (2024)
- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [One Policy is Enough: Parallel Exploration with a Single Policy is Near-Optimal for Reward-Free Reinforcement Learning](https://mlsanity.com/paper/2205.15891/) (2022)
- [Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.19292/) (2024)
- [Imprecise Multi-Armed Bandits](https://mlsanity.com/paper/2405.05673/) (2024)
- [Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling](https://mlsanity.com/paper/2603.03759/) (2026)
- [Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2208.05363/) (2022)
- [Sample-Efficient Multi-Agent RL: An Optimization Perspective](https://mlsanity.com/paper/2310.06243/) (2023)
- [Distributionally Robust Online Markov Game with Linear Function Approximation](https://mlsanity.com/paper/2511.07831/) (2025)
- [Bayesian Learning in Episodic Zero-Sum Games](https://mlsanity.com/paper/2603.20604/) (2026)
- [Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games](https://mlsanity.com/paper/2308.08858/) (2023)
- [Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2603.09208/) (2026)
- [Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation](https://mlsanity.com/paper/2605.03125/) (2026)

## Abstract (arXiv)

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an tildeO(dH√T) regret, where d is the linear function dimension, H is the length of the game and T is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an tildeOmega( dH√T) lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.
