# Win-Fail Action Recognition

arXiv: https://arxiv.org/abs/2102.07355 · HTML: https://mlsanity.com/paper/2102.07355/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 56 references that are in the map.
- First posted on arXiv 15 Feb 2021.

## Builds on (most cited first, 25 of 25)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [Actor-Centric Relation Network](https://mlsanity.com/paper/1807.10982/) (2018)
- [Uncertainty-aware Score Distribution Learning for Action Quality Assessment](https://mlsanity.com/paper/2006.07665/) (2020)
- [Action Quality Assessment Across Multiple Actions](https://mlsanity.com/paper/1812.06367/) (2018)
- [Learning to score the figure skating sports videos](https://mlsanity.com/paper/1802.02774/) (2018)
- [The Pros and Cons: Rank-aware Temporal Attention for Skill Determination in Long Videos](https://mlsanity.com/paper/1812.05538/) (2018)
- [Manipulation-skill Assessment from Videos with Spatial Attention Network](https://mlsanity.com/paper/1901.02579/) (2019)
- [Measuring the Quality of Exercises](https://mlsanity.com/paper/1608.09005/) (2016)
- [Piano Skills Assessment](https://mlsanity.com/paper/2101.04884/) (2021)

## Built on by (most cited first, 4 of 4)

- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning](https://mlsanity.com/paper/2512.15153/) (2025)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directions](https://mlsanity.com/paper/2502.02817/) (2025)

## Abstract (arXiv)

Current video/action understanding systems have demonstrated impressive performance on large recognition tasks. However, they might be limiting themselves to learning to recognize spatiotemporal patterns, rather than attempting to thoroughly understand the actions. To spur progress in the direction of a truer, deeper understanding of videos, we introduce the task of win-fail action recognition -- differentiating between successful and failed attempts at various activities. We introduce a first of its kind paired win-fail action understanding dataset with samples from the following domains: "General Stunts," "Internet Wins-Fails," "Trick Shots," and "Party Games." Unlike existing action recognition datasets, intra-class variation is high making the task challenging, yet feasible. We systematically analyze the characteristics of the win-fail task/dataset with prototypical action recognition networks and a novel video retrieval task. While current action recognition methods work well on our task/dataset, they still leave a large gap to achieve high performance. We hope to motivate more work towards the true understanding of actions/videos. Dataset will be available from https://github.com/ParitoshParmar/Win-Fail-Action-Recognition.
