# Sparse Attention Guided Dynamic Value Estimation for Single-Task Multi-Scene Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.07266 · HTML: https://mlsanity.com/paper/2102.07266/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 14 Feb 2021.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Recurrent Independent Mechanisms](https://mlsanity.com/paper/1909.10893/) (2019)
- [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](https://mlsanity.com/paper/1511.06342/) (2015)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [EPOpt: Learning Robust Neural Network Policies Using Model Ensembles](https://mlsanity.com/paper/1610.01283/) (2016)
- [Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck](https://mlsanity.com/paper/1910.12911/) (2019)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning](https://mlsanity.com/paper/1806.07937/) (2018)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning](https://mlsanity.com/paper/1904.08129/) (2019)
- [An Empirical Study on Hyperparameters and their Interdependence for RL Generalization](https://mlsanity.com/paper/1906.00431/) (2019)
- [VMAV-C: A Deep Attention-based Reinforcement Learning Algorithm for Model-based Control](https://mlsanity.com/paper/1812.09968/) (2018)
- [Dynamic Value Estimation for Single-Task Multi-Scene Reinforcement Learning](https://mlsanity.com/paper/2005.12254/) (2020)

## Built on by (most cited first, 1 of 1)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)

## Abstract (arXiv)

Training deep reinforcement learning agents on environments with multiple levels / scenes from the same task, has become essential for many applications aiming to achieve generalization and domain transfer from simulation to the real world. While such a strategy is helpful with generalization, the use of multiple scenes significantly increases the variance of samples collected for policy gradient computations. Current methods, effectively continue to view this collection of scenes as a single Markov decision process (MDP), and thus learn a scene-generic value function V(s). However, we argue that the sample variance for a multi-scene environment is best minimized by treating each scene as a distinct MDP, and then learning a joint value function V(s,M) dependent on both state s and MDP M. We further demonstrate that the true joint value function for a multi-scene environment, follows a multi-modal distribution which is not captured by traditional CNN / LSTM based critic networks. To this end, we propose a dynamic value estimation (DVE) technique, which approximates the true joint value function through a sparse attention mechanism over multiple value function hypothesis / modes. The resulting agent not only shows significant improvements in the final reward score across a range of OpenAI ProcGen environments, but also exhibits enhanced navigation efficiency and provides an implicit mechanism for unsupervised state-space skill decomposition.
