# Fast Monocular Hand Pose Estimation on Embedded Systems

arXiv: https://arxiv.org/abs/2102.07067 · HTML: https://mlsanity.com/paper/2102.07067/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 14 Feb 2021.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Xception: Deep Learning with Depthwise Separable Convolutions](https://mlsanity.com/paper/1610.02357/) (2016)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [A neural network based on SPD manifold learning for skeleton-based hand gesture recognition](https://mlsanity.com/paper/1904.12970/) (2019)
- [3D Hand Pose Tracking and Estimation Using Stereo Matching](https://mlsanity.com/paper/1610.07214/) (2016)
- [Large-scale Multiview 3D Hand Pose Dataset](https://mlsanity.com/paper/1707.03742/) (2017)
- [Nonparametric Structure Regularization Machine for 2D Hand Pose Estimation](https://mlsanity.com/paper/2001.08869/) (2020)
- [Adaptive Graphical Model Network for 2D Handpose Estimation](https://mlsanity.com/paper/1909.08205/) (2019)
- [Attention! A Lightweight 2D Hand Pose Estimation Approach](https://mlsanity.com/paper/2001.08047/) (2020)
- [Improved Optical Flow for Gesture-based Human-robot Interaction](https://mlsanity.com/paper/1905.08685/) (2019)
- [HOnnotate: A method for 3D Annotation of Hand and Object Poses](https://mlsanity.com/paper/1907.01481/) (2019)
- [Rotation-invariant Mixed Graphical Model Network for 2D Hand Pose Estimation](https://mlsanity.com/paper/2002.02033/) (2020)

## Built on by (most cited first, 1 of 1)

- [Ultra-Range Gesture Recognition using a Web-Camera in Human-Robot Interaction](https://mlsanity.com/paper/2311.15361/) (2023)

## Abstract (arXiv)

Hand pose estimation is a fundamental task in many human-robot interaction-related applications. However, previous approaches suffer from unsatisfying hand landmark predictions in real-world scenes and high computation burden. This paper proposes a fast and accurate framework for hand pose estimation, dubbed as "FastHand". Using a lightweight encoder-decoder network architecture, FastHand fulfills the requirements of practical applications running on embedded devices. The encoder consists of deep layers with a small number of parameters, while the decoder makes use of spatial location information to obtain more accurate results. The evaluation took place on two publicly available datasets demonstrating the improved performance of the proposed pipeline compared to other state-of-the-art approaches. FastHand offers high accuracy scores while reaching a speed of 25 frames per second on an NVIDIA Jetson TX2 graphics processing unit.
