# Sequential Recommendation in Online Games with Multiple Sequences, Tasks and User Levels

arXiv: https://arxiv.org/abs/2102.06950 · HTML: https://mlsanity.com/paper/2102.06950/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 72 references that are in the map.
- First posted on arXiv 13 Feb 2021.

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Session-based Recommendations with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06939/) (2015)
- [Session-based Recommendation with Graph Neural Networks](https://mlsanity.com/paper/1811.00855/) (2018)
- [Neural Attentive Session-based Recommendation](https://mlsanity.com/paper/1711.04725/) (2017)
- [Recurrent Neural Networks with Top-k Gains for Session-based Recommendations](https://mlsanity.com/paper/1706.03847/) (2017)
- [Heterogeneous Information Network Embedding for Recommendation](https://mlsanity.com/paper/1711.10730/) (2017)
- [Fast Matrix Factorization for Online Recommendation with Implicit Feedback](https://mlsanity.com/paper/1708.05024/) (2017)
- [A Survey on Session-based Recommender Systems](https://mlsanity.com/paper/1902.04864/) (2019)
- [Unifying Knowledge Graph Learning and Recommendation: Towards a Better Understanding of User Preferences](https://mlsanity.com/paper/1902.06236/) (2019)
- [Improved Recurrent Neural Networks for Session-based Recommendations](https://mlsanity.com/paper/1606.08117/) (2016)
- [Personalizing Session-based Recommendations with Hierarchical Recurrent Neural Networks](https://mlsanity.com/paper/1706.04148/) (2017)
- [Session-based Social Recommendation via Dynamic Graph Attention Networks](https://mlsanity.com/paper/1902.09362/) (2019)
- [Translation-based Recommendation](https://mlsanity.com/paper/1707.02410/) (2017)
- [Multi-Task Feature Learning for Knowledge Graph Enhanced Recommendation](https://mlsanity.com/paper/1901.08907/) (2019)
- [Sequence-Aware Recommender Systems](https://mlsanity.com/paper/1802.08452/) (2018)
- [RepeatNet: A Repeat Aware Neural Recommendation Machine for Session-based Recommendation](https://mlsanity.com/paper/1812.02646/) (2018)
- [Rethinking the Item Order in Session-based Recommendation with Graph Neural Networks](https://mlsanity.com/paper/1911.11942/) (2019)
- [Jointly Learning Explainable Rules for Recommendation with Knowledge Graph](https://mlsanity.com/paper/1903.03714/) (2019)
- [Evaluation of Session-based Recommendation Algorithms](https://mlsanity.com/paper/1803.09587/) (2018)
- [Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks](https://mlsanity.com/paper/1805.10727/) (2018)
- [GAG: Global Attributed Graph Neural Network for Streaming Session-based Recommendation](https://mlsanity.com/paper/2007.02747/) (2020)
- [Using Temporal Data for Making Recommendations](https://mlsanity.com/paper/1301.2320/) (2013)
- [RecSys-DAN: Discriminative Adversarial Networks for Cross-Domain Recommender Systems](https://mlsanity.com/paper/1903.10794/) (2019)
- [Contextual Sequence Modeling for Recommendation with Recurrent Neural Networks](https://mlsanity.com/paper/1706.07684/) (2017)
- [Session-aware Information Embedding for E-commerce Product Recommendation](https://mlsanity.com/paper/1707.05955/) (2017)
- [LRMM: Learning to Recommend with Missing Modalities](https://mlsanity.com/paper/1808.06791/) (2018)
- [Deep Learning for Sequential Recommendation: Algorithms, Influential Factors, and Evaluations](https://mlsanity.com/paper/1905.01997/) (2019)

## Abstract (arXiv)

Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at different user levels, based on their action sequences of various action types. Although many sequential RS already exist, they are mainly single-sequence, single-task, and single-user-level. In this paper, we introduce a new sequential recommendation model for multiple sequences, multiple tasks, and multiple user levels (abbreviated as M3Rec) in Tencent Games platform, which can fully utilize complex data in online games. We leverage Graph Neural Network and multi-task learning to design M3Rec in order to model the complex information in the heterogeneous sequential recommendation scenario of Tencent Games. We verify the effectiveness of M3Rec on three online games of Tencent Games platform, in both offline and online evaluations. The results show that M3Rec successfully addresses the challenges of recommendation in online games, and it generates superior recommendations compared with state-of-the-art sequential recommendation approaches.
