# Polarimetric Monocular Dense Mapping Using Relative Deep Depth Prior

arXiv: https://arxiv.org/abs/2102.05212 · HTML: https://mlsanity.com/paper/2102.05212/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 48 references that are in the map.
- First posted on arXiv 10 Feb 2021.

## Builds on (most cited first, 13 of 13)

- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [From Big to Small: Multi-Scale Local Planar Guidance for Monocular Depth Estimation](https://mlsanity.com/paper/1907.10326/) (2019)
- [Enforcing geometric constraints of virtual normal for depth prediction](https://mlsanity.com/paper/1907.12209/) (2019)
- [Single-Image Depth Perception in the Wild](https://mlsanity.com/paper/1604.03901/) (2016)
- [Learning Rich Features from RGB-D Images for Object Detection and Segmentation](https://mlsanity.com/paper/1407.5736/) (2014)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [Deep attention-based classification network for robust depth prediction](https://mlsanity.com/paper/1807.03959/) (2018)
- [Depth from a polarisation + RGB stereo pair](https://mlsanity.com/paper/1903.12061/) (2019)
- [Moving Object Detection under Discontinuous Change in Illumination Using Tensor Low-Rank and Invariant Sparse Decomposition](https://mlsanity.com/paper/1904.03175/) (2019)
- [Deep Shape from Polarization](https://mlsanity.com/paper/1903.10210/) (2019)

## Built on by (most cited first, 8 of 8)

- [PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects](https://mlsanity.com/paper/2409.14331/) (2024)
- [Perspective Phase Angle Model for Polarimetric 3D Reconstruction](https://mlsanity.com/paper/2207.09629/) (2022)
- [Polarization Wavefront Lidar: Learning Large Scene Reconstruction from Polarized Wavefronts](https://mlsanity.com/paper/2406.03461/) (2024)
- [Robust Depth Enhancement via Polarization Prompt Fusion Tuning](https://mlsanity.com/paper/2404.04318/) (2024)
- [A Practical Calibration Method for RGB Micro-Grid Polarimetric Cameras](https://mlsanity.com/paper/2208.13485/) (2022)
- [Pola4All: survey of polarimetric applications and an open-source toolkit to analyze polarization](https://mlsanity.com/paper/2312.14697/) (2023)
- [Highlight Specular Reflection Separation based on Tensor Low-rank and Sparse Decomposition Using Polarimetric Cues](https://mlsanity.com/paper/2207.03543/) (2022)
- [A Geometric Model for Polarization Imaging on Projective Cameras](https://mlsanity.com/paper/2211.16986/) (2022)

## Abstract (arXiv)

This paper is concerned with polarimetric dense map reconstruction based on a polarization camera with the help of relative depth information as a prior. In general, polarization imaging is able to reveal information about surface normal such as azimuth and zenith angles, which can support the development of solutions to the problem of dense reconstruction, especially in texture-poor regions. However, polarimetric shape cues are ambiguous due to two types of polarized reflection (specular/diffuse). Although methods have been proposed to address this issue, they either are offline and therefore not practical in robotics applications, or use incomplete polarimetric cues, leading to sub-optimal performance. In this paper, we propose an online reconstruction method that uses full polarimetric cues available from the polarization camera. With our online method, we can propagate sparse depth values both along and perpendicular to iso-depth contours. Through comprehensive experiments on challenging image sequences, we demonstrate that our method is able to significantly improve the accuracy of the depthmap as well as increase its density, specially in regions of poor texture.
